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A jam submission

Feedback LoopView game page

Trigger controlled ion cascades to victory
Submitted by RobotDesigner — 1 day, 9 hours before the deadline
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Feedback Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4274.2314.231
Enjoyment#5283.9233.923
Artwork#9144.0004.000
Audio#9743.5383.538
Narrative#33182.4622.462

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I interpreted the theme as a feedback loop; where the output of a system gets returned as an input. In this case, every time a projectile impacts a target, it triplicates. Each of those projectiles may impact another target and triplicate itself which can lead to a feedback loop.

(Optional) Please credit all assets you've used
See credits

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Comments

Submitted

Extremely clever level design.

The art and music are also great.

The difficulty design is just right.

like it :D

Submitted

Very cool entry, loved the visuals especially and the mechanic was interesting! Managed it in 260 seconds. Good level design as well that made it puzzle-esque combined with dodging skills! Good job :)

Submitted (2 edits)


Very creative mechanics! I like this entry a lot. The visuals and audio just feel very coherent and overall appealing. A lot of nice effects and juicy. I also like how the stage names gave you hints on the solution of the puzzle.

If there's one nitpick I kinda wish the movement wasn't tied to the mouse cursor. It was a nice break for my hands to not have to use WASD to move in all honesty, but I think it could work better here. The best thing for this is probably a twin stick style controls.

SPOILER: In the final level, somehow it was possible to not trigger the small red boxes on the top corners after you fire, so it was possible to take your time, instead of having to race down the level.

Submitted

Love the visuals and music together, they fit nicely like a sort of laboratory spacey vibe but not evil lol. Doors were a little wonky, in Time Trial the door was already closed so I didn't have to do much. I finished with a time of 406. Awesome game!

Submitted

Great concept of your own bullets being your main obstacle. Well done!

Submitted

I loved the mashup of puzzle and bullet hell! I beat it (forgot my score), but it was a lot of fun. 

Submitted

Very cool idea! I love the balance between puzzle and action! I think this idea is really unique and fun! The art and music were also great! Good job!

Submitted

Very interesting puzzle game, I liked the mechanic. Even if simple, I also liked the art style. 

But, from someone who isn't the best FPS player, aiming on reverse was kinda hard in the beginning. Don't know if this is a gameplay choice. 

Submitted (1 edit)

This is one of the few games that I played all the way through and thoroughly enjoyed if you added a few more levels, I would buy it on Steam I honestly don’t agree with the control complaints. I think it felt great.

Submitted

This was absolutely wonderful! The controls need some polish, and the door mechanic seems a bit wonky, but the overall concept and game play are wonderful!

Submitted

I like it! the game looks nice, gameplay is simple and easy to understand and there are some challenging puzzles. The mouse movement feels a little bit unresponsive but overall good job on this.

Submitted

Very fun aesthetic! The vibe is very fun. The game is a bit difficult but very fun. Great job!

Submitted

I loved the atmosphere! The soundscape is really nice and very addictive, and the graphics are very well done.

My only complaint is that the game requires precise timing, which the controls don’t always support well. I get that part of the challenge is managing chaos, but when you know what to do and fail because of the controls, it can be a bit frustrating—especially in a puzzle game.

Still, it was very satisfying to reach the end! Great length overall.

Submitted

I loved the atmosphere! The soundscape is really nice and very addictive, and the graphics are very well done.

My only complaint is that the game requires precise timing, which the controls don’t always support well. I get that part of the challenge is managing chaos, but when you know what to do and fail because of the controls, it can be a bit frustrating—especially in a puzzle game.

Still, it was very satisfying to reach the end! Great length overall.

Submitted

this game is very fun and the puzzle design is so smart! i loved the exploration of ideas and the main concept is incrediby strong

Submitted

Great mood, clever mix of puzzle and physics! Loved the level design!