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Isle of Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3388 | 3.171 | 3.171 |
| Creativity | #3417 | 3.390 | 3.390 |
| Enjoyment | #3460 | 3.000 | 3.000 |
| Narrative | #4094 | 2.293 | 2.293 |
| Audio | #4465 | 2.634 | 2.634 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the loop of its map form, the loop of gameplay
(Optional) What would you like to be called if GMTK features your game?
isle of loop
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Comments
i love the 3D 2D combination! The cat looks just like my real cat so this made it more fun haha I would have liked it we could reject an item drop and keep our current one :)
Just press E! Thank you for playing.
ahhhhh ok! will try again XD i love the spear
Really cute game, which I loved! :)
Cool concept, I liked it!
The only feedback is that I would like to be able to move diagonally as well (like multiple inputs).
Apart from that, it is a well executed game!
Good job! :D
The diagonal has been mentioned by many! We will try to fix it.
Thanks~
I like your gameplay it fun to play and with upgrade system.
If possible, can you please rate my game and leave a comment too?
sure, let me enjoy it
The movement of the player felt kinda slow... Also, being able to move diagonally would've been nice. The art looked pretty nice, and the music was nice too. But adding some sound effects would've made the experience much better. I liked the screen shake when you hit an enemy, but adding some particles would sell the effect even more. Overall, lots of room for improvement!
Thanks feed back bro
An interesting structure to gameplay I think mainly let down by not understanding why I should be fighting. It wasn't like we were collecting resources to buy upgrades - all it was is trying to avoid losing health. Once I had a strategy worked out there was pretty much no challenge to it and the allure of different items was diminished by the challenge purely being in acquiring them. I think there is something to mine here on the presentation and core loop - keeping in mind that the pivot axis of the circle needs to be fixed.
I think what you mean is to move while keeping the center point unchanged... Yes, it's worth considering!
Love the artstyle and take on the loop theme! I saw your post from the GMTK discord and I hope you have the time to check out my game too!
Sure!
The circular map of the game is rather unique, the switching between level battles and the pace of level-ups is also smooth. However, the control and combat feel still need more refinement. But the cat is very cool, and i hoped that the design of the circular map can continue to expand!
The replacement of the islands, yes.
We need to strengthen our learning of Unity3D Lol..
Thanks feed back!
Very cute:) I'm not sure how to not accept a weapon from a chest (if space is accept, what's refuse?)
I think the first thing to add would be sound effects when attacking and when you or the enemy get hit.
Good concept, good game!
Pressing 'E' again will close the treasure chest, we are sorry we did not mention that.
Of course! We just haven't figured out what material these monsters will be yet...
Maybe 'oops' will be ok?
This was surprisingly fun! We got the hammer and did our best to group up the mobs together and then unleash massive damage. I think some variety in music would have been interesting, as well as some sense of progress: are the waves unending? Do they get harder?
The implementation with the loop theme was also good: it made for some good strategies as you tried to go back and forward to either group mobs or isolate them, depending on what weapon you had.
Thanks for feed back!
It is right to give different levels of difficulty.
this was alright, I think the idea is solid and the gameplay is okay. The art works and while I wish there were sound effects the music is still pretty good. I feel like the game just lacks polish in a lot of places mainly with the movement but I mean it is a jam so this is still impressive for the time frame.
The 2 biggest things I would focus on improving is the player movement (just quality of life things like strafing instead of pressing up then pressing left or right) and more enemy variety (to have weapons feel more unique as for example the staff could hit certain types of enemies for more damage, also to just provide more of a challenge as the game goes on)
Thank you for your comment!
I think the game is cool concept, Some things I want to recommend/ask. First of all I don't think in this case the player felt like it fit into the world it was given, Also It might have been better if you incorporated the game into the start screen so its not a white screen with some semi-black text. Other than that I love the cat art! Keep on making😁
Creation is enjoyment, isn't it?
very cool to play a cat
also i wanted to say meow meow meow meow
Meow~
meows in agreement
A lot of unique ideas here actually! Movement took me a moment to get but I really think there is room for interesting stuff with it, having to dodge, let's just say a car that drives around in a circle on the map so you have to go move out of it's path, there could be some really cool and unique ways of combat. Acquiring items is also a really cool concept, reminds me of the hunger games, maybe there could be like a maze island where you have to navigate correctly to the center to get a really good item. At the moment the different weapons are not that interesting as for every weapon you just spam attack and win but of course within the jam time frame it's fine, really cool ideas here, great work!