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Stronghold on the Edge of Forever - A Shadowdark adventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme: how well would the module have fit into the Appendix N? | #18 | 4.549 | 4.549 |
| Playability: how easy would it be to run this module? | #35 | 4.039 | 4.039 |
| Overall | #53 | 4.114 | 4.114 |
| Layout: how easy is it to find all the presented information? | #55 | 4.196 | 4.196 |
| Writing: how clear and/or interesting is the writing? | #63 | 4.020 | 4.020 |
| Art: how well does the art support the other content? | #114 | 3.765 | 3.765 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
You nailed the old school aesthetic. I absolutely adore the premise; a castle falling backwards in time, *chef's kiss*. This is going in my next campaign.
Great idea with the stronghold going back in time. Also like how you integrated time mechanics into and made tigh into interesting challenges.
Well done and cool mechanics with the time pressure and "future damage". Minor nitpick: I wish there were more stuff in the different rooms though (loot, clues, traps).
I agree that I should try to flesh out some of the rooms. Ideally, every room would have something that would make players want to explore it (and tick down the clock as they do).
I love this one, it’s so fun. Great idea and interpretation of the title, just all-around awesome!
Also, what font did you use for the interior text?
The interior text font is IM Fell English, which I discovered -- just as deadline was approaching -- doesn't have a bold face character set. Oops!
The updated version after the judging period ends will have some text italicized to indicate hyperlinks as a result.
This is a great time-based adventure. I love that you leaned into Shadowdark’s torch timer to create a real-world countdown. Also, the chronovores that attack the PCs future XP is kinda genius.
I'm pretty sure that I heard of someone using XP debt as an alternative to level drain and my brain just spit that out when I needed time-related mechanics. So the real credit probably goes to someone in the OSR blogosphere.
Great premise for a dungeon - I love a good implementation of time travel!
Love myself a nice timeline. I like how you used time as a theme in a manageable way.
Love the gimmick. Nice.
Great module that is short, sweet, & to the point! Enjoyed the time pressure of the disappearing stronghold, as well as the plethora of time-themed items & monsters. The layout was simple & legible. I think my favorite part was the mirrored party at the end. Good work!
that cover and intro is so strong, love the temporal doppelgangers at the end too, great work!
Very cool read. I love the monsters, magic items, and that some problems have no written solution; best for the players to figure it out. Time shenanigans are fun as well (even if they can be a little tricky to run) but I think Shadowdark would be a good system for this because you could just use the Torch Timer mechanic to make it work.
Some nice evocative ideas here (the water making you thirstier is great) and the cover is lots of fun. Great job!