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Comando: Impossible Descent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #2 | 4.300 | 4.300 |
| Concept | #14 | 3.800 | 3.800 |
| Overall | #18 | 3.650 | 3.650 |
| Enjoyment | #30 | 3.350 | 3.350 |
| Presentation | #46 | 3.150 | 3.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Clip Studio Paint, Rider, Feel
Use of the limitation
The player has to always go down vertically
Cookies eaten
Two donuts!!!
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Comments
Awesome game and cool sound effects. Really addictive. With a bit of tweaks and polish it can go for a full release.
Enjoyed a lot playing it. Would love to play more. Great job!
Thank you very much!
Really neat idea and I love the concept. This could totally be polished and expanded into a full thing. Well done!
thank you very much!
Cara, ideia bacana! Gostei dos efeitos sonoros e do caos constante que reina nesse céu!
valeu brother!
Good job =)
Very nice presentation, the voice acting really added to the constant war-like chaos
I would recommend not having slow motion affect your aiming, as part of the fun of slow motion in shooters is being able to line up your shots more precisely
Also, I'm not sure if it was broken on my side or if it was just not implemented, but you'll usually want to lock the player's mouse to the window if your game has mouse aim
Oh I didn't think about locking the mouse to the window, thank you for that!
OMG, thank you for making me think about that!
I woke up today rested and did a quick search, I found how to get the input at normal speed while in slow motion!
In the cinemachine camera we have to set the Ignore Time Scale in the Input Axis Controller! That did the trick!
Pretty solid visuals and sfx, controls took a while to get used to but it was a pretty good experience overall.
Good Game :P
Simple gameplay loop with a fairly easy control scheme. It would've been nice to know that the hitboxes are in the parachutes rather than the enemies themselves, and you can't click the Restart or Home buttons when there's an on-screen warning.
Very good visuals, SFX, and Music!
I won! :D It was quite easy as shooting the enemies didnt do much. Would be cool if you would get something for killing enemies, because currently i was just going down as fast as possible. I only had to replay it twice because i didnt notice you could deploy your parachute haha. The controls felt really good though and the entire game was polished with nice sound effects and visual effects. :)
Excellent job capturing the chaos, I never really got a feel for how the character moves, always felt like I was barely going anywhere, but just expand on the game, would love to see a full release.
Fun game - nice to see you've exported it for html as well! Not sure what I did to be dive bombed by 8 jets in a row but very fun game! Well done!
haha glad you enjoyed it!
I tried to make a game that was as chaotic as possible XD
I loved the effects of the game! The bullet time felt straight out of Max Payne, that was cool. Also reminded me of Just Cause with the freediving and chaos. Really good work for 72 hours!
Damn I didn't know Just Cause series!
The similarities with the last one are crazy! Just checked some you tube videos :O
Do play Just Cause 2 and 3. They are good games.
Trying to shoot enemies actually made things more complicated than they already were 😅. I ended up just dodging everything instead. Also, the buttons felt a bit buggy; I had to click precisely on the symbols to get them to work, which I assume wasn’t intentional. Still, I had a good time overall. Great job!
One more thing, I was surprised there’s no web build available, especially since it was made with Unity, which makes that pretty straightforward. It would be great to have a browser version for easier access.
Thank you for the heads up about the buttons!
It's ok now :) Also the web build!
I should have added some enemy divers that follow you until you die so you're forced to shoot em XD
I love the impossibly chaotic explosive action movie vibe.
The concept is quite fun, though there doesn't seem to be much of an incentive to try and and shoot down all the enemies. Just holding W and dodging the explosions seemed to be enough to win the game.
...also the buttons on the end screen don't seem to work :(.
THAT SAID, I did enjoy it. Good job!
Thank you for playing!
I agreed with the incentives to kill them. My idea was to make them do items but I ran out of tone for development.
The game start button does not work
oh man sorry I think there's a bug and you hand to click exactly on the letter