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Biscuit Tycoon!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #219 | 4.129 | 4.129 |
| Theme | #299 | 3.677 | 3.677 |
| Audio | #430 | 3.323 | 3.323 |
| Overall | #483 | 3.366 | 3.366 |
| Innovation | #492 | 3.226 | 3.226 |
| Gameplay | #888 | 2.903 | 2.903 |
| Enjoyment | #1004 | 2.935 | 2.935 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A game of buying and selling. Sometimes you have to take a gamble to win big
What code and assets did you not make from scratch during the jam (if any)?
Null
How many people worked on the game?1
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Comments
A beautifully designed game for sure.
The visuals in the game were highly detailed and I like that a lot!
But I wish instead of focusing this much on the visuals, you could work more on the main game mechanic and make it more balanced...
There were no indications that the news effects the items in the current day or the day after so I had to discover that myself at first, there are so many items to trade but so few news each day to the point that there were times when the item effected by the news wasn't even in the shop, so it's hard to gather money before the event happens, and when the time of the event comes at the 10th day, I'm barely holding on to the -50 for each day and there comes an illness that takes -500 bucks out of me, making my loss at the next day 100% guaranteed.
I did enjoy the visuals so much though, the TV static effect and the overall reactive UI were really cool!
Very fun game. I like it because of how many mechanics it have. Well done!
I really liked the idea, and I played for a while, but I couldn't even beat the first level! I'd build up some money, then a random event would absolute devastate me (force me not to sell when I have everyone riding on my inventory, or getting sick twice in a row and costing over $1000). Is it supposed to be really hard or have I just missed something crucial?
thank you playing,It was indeed a design oversight on my part.
Great game! Very fun and engaging, with nice details and atmosphere.
Beautiful aesthetics, sound and visuals went together very well! Gameplay felt a little random and annoying at first, but after some practice I got the hang of it. Definitely deserves to be a full game after the jam!
I like the visuals (art style) which are good in harmony with the SFX and music. I had some smaller issues where the next day the sell window opened but was not shown (only after i switched to fullscreen or back).
I was a bit lost in the beginning, trying to buy things at a lower price but somehow the next day either these were not to buy or the sales price was even lower. Might need more time to get into it or a tutorial. Nevertheless an interesting idea especially for people liking numbers and these kind of number/wall-street/betting games. :)
The UI/UX design is phenomenal, nicely made, it has such a snappy feeling to it. Music and SFX also very good. Kind of hard to predict what's going on and it seems a steep price to pay 50 bucks everyday that's basically 10% of your initial balance
Very nice game I like the visuals and audio feedback when pressing things https://wap22.itch.io/srun Thanks :)
This was really fun to play!
This was extremely fun and the art style was excellent! A very fun pickup
This was fun. A throwback to the all text games I played when I was young. Trying to figure out some of the events though. There was one where a flour factory exploded. I bought all the flour I could thinking that the scarcity of flour would make the price go up, but it went down instead. Aside from that, it looks good and plays good.
Interesting approach to a classic tycoon game, wish you luck with further development!
Keep up the good work!
A really well made game. Looks nice, buttons are nice to press. Gameplay is quite addictive.
Not my kind of game but it is well designed
Thanks for playing!
Very well done!
Not my cup of tea, but the game feels very solid.
Thanks for playing!
I love the aesthetic and the music! I see in your note that you've already noticed that the game is quite difficult currently, but I really like the idea. I definitely think an indicator of how much you paid for an item would be useful (or at least an average if you bought on different days), as I found myself just selling stuff off and not knowing if I was actually making a profit.
The events really make the game interesting too, but it would've helped to see the result on the market a bit more easily.
Great job!
Thank you for your feedback. I will continue to improve the game.
Looks like you really enjoyed making this game, the interface is really well done too! btw there is a spelling mistake for "Unknown" at the start for difficulty level
Thank you for your feedback. I will address this issue.
I really enjoyed it, and I really got into the process. 👍
Thanks for playing!
Pretty interesting game, it tackles the theme of risk in a pretty interesting way, and the gameplay was quite enjoyable.
Thank you very much for playing!
Great visuals and polish of the game!
I don't have enough experience in market games but I had problems right from the start in first tutorial level. I as a player don't understand what to do, how to get profit. There is no indications if price is low or high. News for a new player might be confusing cz you don't understand all the rules by now. Alsoo I didn't quite catch why I should pay 50 dollars a day.
So in total I would say this game needs a more balanced learning curve, tutorial and it will become great game!
Thank you very much for playing! I will continue to polish the game.