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Crimson Survivor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #150 | 3.723 | 3.723 |
| Enjoyment | #263 | 3.745 | 3.745 |
| Visuals | #566 | 3.638 | 3.638 |
| Audio | #580 | 3.170 | 3.170 |
| Overall | #639 | 3.238 | 3.238 |
| Innovation | #1127 | 2.532 | 2.532 |
| Theme | #1250 | 2.617 | 2.617 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is harder during the day than in the night, but more rewarding, and also you can exchange HP for mana, making it more risky.
What code and assets did you not make from scratch during the jam (if any)?
Some assets that will be included in the game description
How many people worked on the game?3
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Comments
Very fun gameplay, very basic but cool ability system. I really liked the day/night mechanic and the quest progression aswell. Great joB!
Had alot of fun playing this one :) Great job !
Not bad! I wish you had just chucked some scaling health increases on stuff so there’s a reason to play infinitely, but it was fun getting absurdly strong. By the second time through I was having to spend a ton of time just waiting for the upgrade thing to actually give me upgrades to choose from, which had a huge delay each time, and then clearing the objective in seconds once I left. Ah well. It was a fun start, I didn’t really feel the theme but I did notice enemies being stronger during the day and the ability to sac health for mana was interesting but nothing even approached warranting doing that. Solid game all around though!
Thank you! well its not a fully finished game, we only worked on couple of quests/enemies and we are gonna give it a small update to make it more balanced and much harder/rewarding. But I don't think we will ever touch it after that unless we see it as something that would go much further. Glad you had so much fun playing!
This is really cool, amazing to fit so many features and a good gameplay loop in only a week, well done
Super fun game! Very simple and really well made. In the two runs I did, upgrading different skills, I felt strong, but I’d say the basic spell is way more fun than the explosion. Congrats on the game, the sounds and atmosphere were great, really satisfying!
Nice little entry. Visuals and sound design blend really well together.
Keep up the good work!
Fun game and i liked the different attacks you could do! I liked the art style you guys went with and the deign with showing how everything works right away was helpful
This was one of my favorites. Easy enough controls and HUD to jump in and immediately understand, but with enough depth to really bite in and enjoy more runs. I absolutely LOVE this concept and the way you've implemented the vampiric systems, the random-rolling upgrade systems, the missions, the combat, and the day/night cycle and its significance. This is just a really, really polished and enjoyable game from start to finish.
Masterfully done - incredibly impressive within the development window and an absolute blast to play! I really love this entry!
Thank you so much! Glad you liked it! We will try to update it in the future.
Nice game, the combat is well executed and some cool visuals and effects, great work :)
Thought the gameplay was nice, seemed very classic :)
Very cool combat game! I really like the abilities and the way they were implemented. Also very helpful that is says the controls and cooldown at the bottom. Good job! :)
This game is very fun and gives you the feeling of progression very good. Balancing could be better, I think first map and final boss was a little bit easy because enemies and their projectiles can be kited very easy but second map's balance was good. Overall very solid and fun game, nice job.
A well-balanced yet very challenging game. It reminds me of Vampire Survivors, pretty cool.
The risk is fighting in the day instead of the night, where enemies are stronger and you are weaker (but you get more blood currency), in addition to the life tap mechanic (health to mana conversion).
Thank you so much for your input and glad you liked our game!
It's just a slang for taking a risk for a reward, but I know a lot of people took it literally. You can check the post they made here: /jam/brackeys-14/topic/5250651/clarification-about-the-theme
loved the game! It adds to the vampire survivor genre more and it feels a combination of that with V-rising, I really enjoyed it althought I'm not sure I saw a lot of the theme implemented. Other than that well done!
Thank you! V-rising and vampire survivor is the exact inspiration, in addition to POE, Diablo and Last epoch. and the theme was about if you risk fighting in the day or make it easy and fight in the night, and the health to mana conversion.
I went throguh the various machineries in the house but I must have missed the health to mana conversion my bad! I'll see to come back to the game to explore it further!
Really cool take on the Vampire Survivors formula—more interactive and nicely adapted to the theme. I liked the “risk” idea of pushing forward for bigger rewards. I barely used the HP→mana trade; personally I preferred advancing and earning more rather than swapping health for mana.
Skill feedback and the art are great (especially on the second map)—I genuinely enjoyed those.
A few rough edges I noticed:
On the same map, it could ramp up harder over time (more enemies, modifiers, maybe some procedural variety).
Possible bug: after selecting a skill, if I keep clicking while the card is fading out, I can take the skill multiple times without paying. This made my run much easier—maybe that’s why the early difficulty felt low. I even kept playing after finishing for the power fantasy. At some point I wasn’t taking risks anymore; I was the risk for the enemies. 😄
A dash that lets you hop over obstacles would be a great addition; once the character gets fast, rapid map clean-up would feel extra satisfying.
Overall, a solid concept and a very good jam entry congrats!
Thank you so much for the feedback!
Overall I feel like if we had testers before the submission we could've detected more bugs, but sadly we are just a small team XD.
I really liked the game and add my list if you update after jam i'll be there to play that again !
Overall I enjoyed the game, congratulations for releasing such a product on a jam!
Few notes:
Amazing feedback, glad you liked the game!
As for your notes:
Nice game bro :)
After I got the first crystal, I died, and when I respawned, my crystal count was reset. When I went back to collect the same crystal, it wasn’t there. Other than that, the game is fun — I’m just curious about the ending.
Thank you for your feedback, unfortunately we didn't catch that bug and we can't patch it past the first 48 hours of ratings, I'm sure now that you know the first quests you can speedrun a new run with maybe a new build and reach the end! :)