Play game
Risky Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #123 | 3.958 | 3.958 |
| Innovation | #173 | 3.667 | 3.667 |
| Overall | #177 | 3.701 | 3.701 |
| Gameplay | #215 | 3.625 | 3.625 |
| Audio | #302 | 3.458 | 3.458 |
| Visuals | #365 | 3.917 | 3.917 |
| Theme | #382 | 3.583 | 3.583 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It’s a Monopoly-style game that uses dice. You can roll the dice hard or gently. The dice are used to gain bigger rewards, but at the same time, they pose a threat to the pieces and buildings on the board.
What code and assets did you not make from scratch during the jam (if any)?
Music, 3D models for piece, buildings, coins, Fonts, SFX
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.





Comments
Had great fun playing. Thanks for making this.
Thanks for playing!
I had a ton of fun just smashing everything with the dice. I’m glad I didn’t read the description and just discovered it by accident! Was that always the plan, or was it a bug that you turned into a feature? Really cool stuff, great job!
Thanks for playing! The original plan was a bit different, but I decided it was more fun to focus on the dice-throwing experience!
i actually really enjoyed this game and i have played a lot more then i planned to! 5 stars on the enjoyment part thats for sure haha. the game feel was really good and the visuals and sudio as well. but i did not see any biscuits in the game :(
but yeah you did a great job!
Thanks so much for the feedback! I’m glad it kept you playing longer than expected. I thought of the biscuits more as a reward for risk-taking, and I agree the game doesn’t lean too heavily on that risk–return balance.
It's a very cool game, as I understand it inspired by monopoly and... chess??? It was really a lot of fun doing this barbarity :)
Thanks a lot! I’m really glad you had fun with the barbarity!
After I learned that I needed to hold down the mouse button and aim, it became a really good game. Graphics are good enough to convey what's going on. Music was repetitive, but wasn't so bad that it hurt the ears, so a good choice there on a single song. Game play was interesting. Loved knocking down the other player's towers! Great mashup of a dice roller and monopoly!
I found your game in the "very long rate for rate" thread. If you could give mine a go, I would appreciate it.
Be a dog. Steal from the villagers and race back to the safety of your den. Just don't let them catch you...
/jam/brackeys-14/rate/3846947
Thanks so much for the thoughtful feedback! Really appreciate you taking the time to share your impressions, and I’ll be sure to check out your game as well!
Very nice! I really like the idea of Monopoly. Maybe it needs a little tutorial at the beginning to gauge the power of the throw or how to aim with it. It's a very addictive game. Thank you!
Thanks for playing! I guess I should’ve thought more about how to teach the gameplay!
I was just going to close the game down and give it not that good of a rating and a review, but right then I discovered one of the funniest and best features of the game, which is that you can "shoot" the dice onto the entities of the board to knock it out of the game lol.
That was a really creative twist in the game that I didn't see coming. At first I was wondering what's "risky" about rolling the dice as hard as you can just randomly. And I mean I still do after I discovered that mechanics, but the dice physics is really well done and satisfying to do. I thought the game was still a bit tedious though, there's not much strategizing besides using the most money you can when you can. For a jam game I think it takes a pretty long time to get to the finish.
Still this was a very surprisingly fun game. If you had communicated that feature better for players I think it would have done better.
P/S: I just check and you indeed wrote about it on your game page, but since this was a download-only game, most people would miss that since they don't have to go to your game page to download the game to play, unlike web-based game where it redirects players to the game page. Hope this helps you get more players in the future :)
Thanks so much for playing, and also for the detailed and constructive feedback! I really relate to the things you mentioned, and I feel like I’ve learned a lot—both through this game jam and from receiving feedback like this. Thanks again!
I love the visual and gameplay, very well made! One of the few games that I had to give 5 stars for all categories, great job!
Also it always great to see a fellow Godot developer, and you also went for a board game like us XD
Thanks a lot! Super glad you enjoyed it 😄 Love seeing fellow Godot board game devs!
I loved the visuals and the concept is nice. Why not WebGL tho? I'm sure it's not getting the recognition it deserves for that.
Thanks! I just realized how important accessibility is, like with WebGL, through this game jam.
The visual and audio part of the game is very good! The idea is interesting, I would like to see further development of this game!
Thank you! I’m glad you enjoyed it.
Nice music and models, the dice feels weirdly satisfying to throw, the gameplay can get quite repetitive but overall noicee
Thanks for playing! Appreciate the feedback on the gameplay too!
Juicy gameplay! 🙌
Thanks a lot!🙌
Love how powerful it feels to throw the dice. This game could also easily be expanded upon and made into something that doesn't get as stale so quickly. Cool art syle as well.
Happy you liked the dice feel! Thank you for playing and for the thoughtful feedback!
I really don't understand why such games get so little recognition. This is truly solid work! The core gameplay can be expanded in any direction, there are tons of possibilities. It was super fun and interesting to play, thank you! Big respect for the retro 8-bit music :)
Thanks a ton! Hearing that really keeps me motivated. The awesome 8-bit music is by Kyra’s Voice: https://kyrasvoice.itch.io/8-bit-space-music
As of writing this, this game has 7 reviews and is one of the most enjoyable experiences I've had in the last few days. I fully gave in to the risk of throwing all my dice as hard as possible and I definitely knocked over way more of my buildings than the opponents but I had so much fun doing it. It's so polished too. It looks so nice and I didn't see any bugs and there were a bunch of little animations like the buildings popping into existence, just a chef's kiss of a game
Thanks a lot for the review! I'm so happy you had fun playing. :)
Really cool idea! Would have love to see more mechanics like tiles doing something because it can get a little repetitive a few laps in but great game anyways
Thanks so much! Yeah, I also felt it could use a bit more variety in the tiles—it’s definitely something I noticed too.
This was very well done. A unique take on a board game with the physics based element, I was surprised the first time I knocked a piece off. That was cool. I could see this idea really going somewhere. Excellent work!
Thank you so much! I’m really glad you enjoyed that part—it means a lot!
Nice work! It was fun trying to throw off the opponent's buildings. Didn't know when the game would end.
Thanks! Honestly, I was so focused on the early-game experience that I didn’t think much about the ending.
The more expensive/higher building idea is really cool.
Thanks for playing! I also personally feel it’s a bit of a shame that it didn’t stick closer to the theme.
I found your game because it's among those with the most karma.
It's sad that it has so few reviews, but don't worry I've played and rated it, it was so fun!
I think it can really be improved by adding a sort of arrow that show you the roll direction
I really appreciate that most expensive buildings are higher and so easier to knock over (nice balancing)
If you try mine, let me know what you think!
Thanks for playing and for the great feedback! I’ll check out your game too!