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A jam submission

Greed & GloomView game page

Greed is heavier than gold, do you risk it?
Submitted by Ham Squared Studio — 48 minutes, 31 seconds before the deadline
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Greed & Gloom's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#953.8163.816
Visuals#1464.2764.276
Theme#1483.8743.874
Overall#1973.6723.672
Gameplay#3623.4373.437
Enjoyment#4943.4833.483
Audio#5993.1493.149

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game is all about Risk and Reward, taking items that increase your weight and make it harder to move, but are also valuable. You can also yolo it for the biscuit.

What code and assets did you not make from scratch during the jam (if any)?
Sound effects from freesound.org by the following creators:
zhr
jarhead123
speedenza
beezlefm
alexyquest42
pagancow
OneiroidState
yannsauvin
tyronm123
Skybox: Real Stars Skybox Lite by Geoff Dallimore

How many people worked on the game?
2

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Comments

Viewing comments 60 to 41 of 76 · Next page · Previous page · First page · Last page
Submitted(+1)

Great artwork! I liked the shadow mechanic. Good job!

Submitted(+1)

game is great and incorperates the theme really well

Submitted(+1)

Awesome Game , The GamePlay And The Visuals Were Solid And Overall It Was An Very Intresting Game To Play.. Great Work :)

Submitted(+1)

Visuals and mechanics are good but there's a very big floaw imo: Having both weight and timer felt very restrictive. If there wasn't a timer this game would be so much better. Still, a solid game.

Submitted(+1)

I loved this game. All the mechanics tie into themselves super well, with your goal of wanting to steal as much loot making your walk speed lower and the stealth more difficult. I really like how you have to base your run around getting the biscuit. It felt very rewarding when I learned how to get from the bottom of the map to the top. 

I felt like I needed to use every mechanic the game gave me access to, to get from the top of the map back down. There were some times where the guards would overlap with a door and I'd die instantly on my way down, so I started seeing if there were any guards standing in the floor below by shadow melding. I wasn't sure how intentional this was for the level design, so the third floor was probably the most frustrating for me (I ran into some instances where it almost felt like the guard detection was a little buggy). But beyond that I had no other issues. 

I also think the art style is super well done, everything looks like it goes together and it was a joy to look at. The presentation of the visuals and sound design complimented the game very well.

Easily one of my favorite games I've played so far. Thanks for submitting! I hope to see more of your works in future jams. :)

Submitted(+1)

Very solid game, fun mechanics and pretty art style :)

Submitted(+1)

I liked the art-style and the difficulty of the game.

Submitted(+1)

I've made a game with the same concept of getting heavier, but yours is much more polished. It was very nice playing.

Submitted(+1)

That is one expensive biscuit, well worth the risk. I enjoyed the puzzle of it all. The art style is very cool and the 2D in 3D space worked really well. 

Submitted(+1)

Very nice! That's a really great visual style and the controls were solid. I hope this one rates relatively high in the jam. Good luck!

Submitted(+1)

This game was one of my favorites so far, and has the best execution of risk-reward mechanisms. Do I just try to load up for go straight up? Do I slip out a second early and try to maximize the loot I can grab? And everything else is perfect as well! The art, the use of sounds, the UI!

This game is everything!

Submitted(+1)

Great art style and polished gameplay. Quite impressive that you guys made this in just 7 days. Good work

Submitted(+1)

Ahh, the shadowmeld technique is very neat, a fun use of perspective!! Art was really nice and the risk/reward system was cool. Couldn't get away with my cookie though lol

Submitted(+1)

Incredibly creative use of an artstyle, its a great twist on the stealth game! I do wish the enemies indicated when they turned around, but its still very fun to steal from them!

Submitted(+1)

Very neat! I really like the art style, the gameplay was flawless, excellent work!

Submitted(+1)

Very Stylish

Submitted(+1)

Very cool submission with incredible theming! The art and 2D effect are oozing with style, great job!

Submitted(+1)

This is SUCH a cool submission. Incredibly unique concept which is super easy and quick to understand, and an absolute blast to play with. This is easily one of my favorites!
Art style is also absolutely perfect. This is just an incredibly well done submission!

Submitted(+1)

Very original concept! I wanted to take every single thing but definitely I wasn't calculating the risk hahaha! Very good concept and fits the theme perfectly.

Submitted(+1)

A lot of nice surprises and small nuances made it a surprise.  Really new/cool concept and nice to see that a large backpack slows the character down.  Nice job.

Viewing comments 60 to 41 of 76 · Next page · Previous page · First page · Last page