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A jam submission

Bomb VoyageView game page

Submitted by Yoschka Hahn — 52 minutes, 42 seconds before the deadline
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Bomb Voyage's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14.4444.444
Audio#13.7223.722
Overall#13.7673.767
Artwork#24.4444.444
Enjoyment#33.3893.389
Narrative#42.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
(1 edit)

Very interesting and cool idea of making 2d Parkour. I liked it. It will be more interesting if you add more maps and more difficult lvls. The Design of background smooth and cool as well. More cool idea if u will add some like spawnpoints to the game.

The idea is really nice. I couldn't move past the first jump, I guess skill issues? If it would be a little easier so you can enjoy more of the game , it would be nice.

Probably one of the most interesting ideas of all the Submission. Unfortunately there were some bugs like not taking damage or getting stuck. The Sound Design was good though and some of the mechanics were very cool.

Submitted

It's such a great idea and fantastic how well everything fits together (music, art, setting). Unfortunately, I only just made the first jump once because the box wasn't catapulted high enough. 
However, I really like the fact that you can see the damage to the box as soon as you've been hit. I also really enjoyed the controls.

Submitted(+1)

This game idea is spot on for the theme of this GameJam and I whish, almost prayed, that I would be able to complete the first jump.

But alas I wasn't able to do the first jump which is beyond just a tragedy, I am not sure but from my gameplay experience the first press gives off more energy than the second one, which does confuse me because I have an expectation for the jump and then its like maybe 10% of the power of the first press and the range of the second press is also far smaller than that of the first or am I wrong?

I struggled for a bit before I gave up and wrote this comment and rated this game, so don't worry and I did see that it is possible to make that jump, I just don't have a clue how, but what I talked about was only one tiny problem and that I have nothing else to complain about says alot about this game, in my opinion.

I like alot that you took the time to make proper settings in which you even hear the music and how much the sliders change the volume and at this moment that i write this comment it is the first game I have seen do that. And this game has alot of other positive things which make me very happy but I don't think you want to read how much I love everything so I will just say, applause to you and you should be proud to have been able to do all that in the time we had.

(+1)

The idea of moving on a conveyor belt is very creative! I had quite a bit of trouble jumping over the obstacles, but I its a skill issue I guess. The game is really cool ^^

Submitted(+1)

I really like how your game fits together - Art, Audio, effects,...Me personally, i didnt play it too much, because i wasnt able to get through the first jump and my ego didnt want to continue. - which is a skill issue of mine. But i leaving that behind, i really like the idea of this game

Submitted(+1)

I think the setting was cleverly chosen and combined with the main mechanic. It's definitely a bit challenging, but once you get the hang of it, you get really engaged! The art (especially the bg) is very soothing but conveys the sense of vastness well. The audio matches the pistons and further enhances the mechanical vibe and rythm.

Love how the box looks somehwat angry after being hit. Kudos!

Love the game idea. Was fun to play.

(+1)

In my opinion this is a great game concept and the execution of it was nearly perfect. I loved the style of the game and to me it seemed pretty polished already, which is very cool. Sound and level design was a 10/10 for me although it was a little hard to get how it works, but once you understood there was a certain flow to it. Very nice!

Submitted(+1)

The game's concept is wonderful and was nice to play, very funny and also the Audio in this one is really good and it is defenently a game where you need skill for.

Submitted(+2)

One of the best ideas I've seen this jam. If I were simply tallying the points I gave, this would get the most. Now I'm not sure how qualified I am to rate this, since I haven't actually beaten the game myself (severe skill issue on my part), but I have seen others do it.

The artwork is almost perfect as far as i'm concerned, aside from some clipping of the conveyors and a bug on my end where there is no explosion on death, which is strange because I have seen it before, or at least I think I remember there being one? Oh and the controls being shown in UI elements would have been nice.

Audio is definitely one of the best this jam. The music fits perfectly and is even partially in sync with some of the hazards, which also have their own sounds. Personally, I would have liked to see a sound to indicate the speed boost being active, maybe even a mechanical whirring perchance? (totally not me just wanting one of my favourite sounds in every game that has the opportunity).

For the narrative: I've heard an interesting theory of this possibly being a prequel to a prior semester project Post-Haste, which would be hilarious, but there isn't a whole lot to go off here. You're a bomb in a package that should not be damaged.

Now for the enjoyment, despite me never having beaten the game myself, I see potential. There is just one main complaint I have, which is the reason I gave up: the speed boost feels inconsistent. Sometimes it keeps up until you let go of the shift key, sometimes it lasts only for a moment which is very frustrating when all of the jumps in this game rely on it. Oh, and again, the controls on the UI would have been nice. Speaking off, why are all 3 volume sliders in the settings menu labeled music?

That concludes my review. Thank you for your participation and great work on your "totally not a rage game".

(+1)

I like the look and the aesthetic of this game and once I understood how to play it became my favourite.  One negative thing for me is that if the box falls on its side, the camera shifts down a little and you aren't able to see these big stompy things anymore which threw me off quit often. But all in all its a really fun game.

Submitted(+1)

I really like the artstyle and that you included the damage on the box as player feedback. The music is a bit to repetitive as it is one short clip being played over and over but I appreciate that you even put music and even sound effects in. I enjoyed playing your game and I like that it had a good amount of difficulty.

(+2)

I really enjoyed playing this! The concept is creative and fun. The art style fits the game nicely, and the mechanics are pretty engaging. It would be awesome to see more levels. The only thing I found a bit confusing was having three different music settings all called "music".

(+1)

This game was one of the most challenging – if not the most difficult – I played during testing. The speedup mechanic behaves differently at times: sometimes it feels more like a dash, other times more like a sprint. What really stood out was the atmosphere – with the background, music, and design all enhancing the experience.

Submitted(+1)

I simply love everything about the art style. The music fits perfectly, and the idea is brilliant. I also think the jumping concept is great. Still, the first jump was a huge challenge, considering it was the first one.

Submitted(+1)

It's a stunning game, and the gameplay is unique. The Only real negative thing that I can say is that the Speedup mechanic is not 100% reliable. I would also have a good effect on the gameplay if you added a visual blast area so that the player can see where the boost radius stops from those big pistons. :)

Submitted(+2)

I really enjoyed the game and found it very challenging. The whole design looked cool and the mechanics were implemented really well, so whoever came up with the jumping mechanic deserves respect. It's a shame that the sprint function was a little buggy, but that didn't detract too much from the fun. All in all, well done. 

Submitted(+1)

I love the game's design, including the treadmill concept. I found the sprint function a bit buggy, which made jumping a bit uncomfortable.

Viewing comments 22 to 3 of 22 · Next page · Last page