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A jam submission

OPERATION CRUMBLEView game page

Breaking into the biscuit factory, while choosing what risks to take to win against the factory robots!
Submitted by ShineZ, deep_vv4v3, Nakuya (@doraenack), GameQuip, Z3TSUNA, .50, mistertfy64 (@mistertfy64), Bookdodo, B_S_D — 37 minutes, 34 seconds before the deadline
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Play Lovely Jubly game

OPERATION CRUMBLE's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#334.0224.022
Audio#583.9393.939
Overall#733.8563.856
Enjoyment#804.0614.061
Theme#2023.8073.807
Visuals#2214.1274.127
Innovation#5223.1803.180

Ranked from 228 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Each time you defeat an enemy, an experience orb will drop. Collect them until you can use your "Ultimate", and then you can select either a "Perk" or a "Risk". Though, don't think you can get away fine by not taking anything risky, as you will be forced to take a risky move eventually.

How long can you survive?

What code and assets did you not make from scratch during the jam (if any)?
UI EFFECT:
https://github.com/mob-sakai/UIEffect?fbclid=IwZXh0bgNhZW0CMTAAAR2EwzwxUvwiS26UlD_tKa1HKlltd5f1UqZURZyG2RS0T1qjI45eNkWqGbg_aem_PQV3P3QsOYp3jrkc4dzEEw

How many people worked on the game?
9

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Comments

Viewing comments 140 to 121 of 189 · Next page · Previous page · First page · Last page
Submitted(+1)

I'm baffled how you pulled this off in a week. Really awesome stuff from the art to the gameplay. The main menu animation is amazing. The whole project is super polished. Great work!

Developer

Damn, thanks a lot, I'm glad you liked the game! > v<

// We really put a lot of love in it XD

Submitted(+1)

Wow! You actually pulled this off! Flawless work!

The UI is super tasty yet not overloaded, everything feels responsive and satisfying. Overall, the visuals are a real treat for the eyes - just fantastic!

The level-up progress system hits the sweet spot, you intuitively understand it right away.

Big props for the sound design - it’s absolutely top-notch. This is one of those rare games where you don’t feel the urge to turn down the volume the moment you start playing.

I did notice the character glitches slightly while moving, but it’s not a dealbreaker.

You’ve made an amazing game that you genuinely want to spend hours in. Great job and please keep developing it! You’ve totally got this!

Developer

Damn, thanks a lot for your kind words! XD

I'm glad you loved the game! > v<

Submitted(+1)

Man just how. This is a finished product from beginning to end. I had similar idea with the upgrade system but it took whole week just to code abilities.I love it great work

Developer

Thank you for playing! I'm glad you liked the game! > v<

// The upgrade system was super spaghetti coded XD

Submitted (1 edit) (+1)

What do you mean I got forced to pick "Death Wish"!?

Regardless, amazing replayable roguelike, the level generation is refreshing and the upgrades are great (I haven't seen them all), as a famous streamer once said "I love games where you choose between 3 things". The graphics are superb, the polished thumbnail text was what initially drew me in. I think you put the obstacles in the level and enemies spawning later to make up for the simple enemy AI and it works for the jam. The feedback on attacks feels responsive and good. The dialogue every few levels is funny, not overwhelmingly lengthy, evenly spaced across play time and skippable. Kudos to you!

Developer

lol, that's a cost from not taking a risk! XD

I'm glad you loved the game where you choose between 3 things, haha!

Thanks for playing! > v<

Submitted (1 edit) (+1)

I'm going to start by saying that overall this is fantastic and my reasons are more or less the same as everyone else's. But there's a few things that are really bugging me about this game that I feel are worth mentioning.

First, some nitpicky stuff: The dialogue was pretty fun, but there definitely needed to be a key connected to the skip button so you don't need to hover the mouse over the button on the screen (especially since clicking it also shoots your gun, which is very detrimental to builds with low ammo). The game also felt a bit too grindy, especially at the end. In my opinion this is at its best when you're rapidly picking up new effects and seeing their immediate and drastic impact on your build, but past room 30 or so that doesn't happen nearly as much and the game starts to feel way too repetitive. It took me 2 tries to get to room 50, the first time I died near the beginning so I was fine with starting over, but in my second attempt at around room 40 I was absolutely dreading the thought of dying and having to redo the whole thing. I don't think I would have stuck with the game if I died around there. Also a way to pause would have been massively appreciated, and some sort of indicator for the gun jamming would be nice.

My main gripe is actually with the art, which is honestly surprising to me. The game starts off really strong, the intro and main menu look incredible. Better than a lot of AAA block busters and indie classics, which is unhinged for a game jam entry. And in general, there's no single asset or sprite in the game that looks bad, you're all clearly very talented artists and it shows. But there's not really any consistency in the game's art, and that really bothered me (probably more than it should have). The opening and menu are incredible, almost bordering on overstimulating (without quite reaching it, again the menu is insane, no criticism there), but then the game drops you into a rather dull tutorial room with a minimally textured floor and completely untextured walls, and that's the theme (with some slight colour variation) for the entire rest of the game. That's probably the most striking example of what I'm talking about, but there's a few more irregularities I spotted. None of the obstacles seem to have matching styles, and there's even competing perspectives. And none of the styles of the obstacles match the style of the player and enemies (maybe that was deliberate?). I also found it kinda odd the projectiles were just circles, but that's getting unreasonably nitpicky. There's also some issues with layering, the obstacles don't seem to be y-sorted, and the same goes for some UI elements in the textbox. The game also has a few pretty great transition screens, but then there's only half a transition between rooms (it almost feels like you meant to have a fade-out transition when getting to a door but just forgot to include it).

I don't know what it was like developing this, but it looks like there might have been some misplaced priorities. If this was a 2-week jam then the voting period would just be a formality as this cruises to winning without any real competition, but as it stands all the polish feels very lopsided. Some parts of the game and especially the art are beyond incredible, but to me at least that made all the less polished stuff stick out more.

I still really liked the game of course, it kept me hooked until the end. The risk-reward mechanic is great, especially since sometimes you might want to risk taking a decent risky effect when you could take a positive one to avoid being locked into taking a potentially worse risk. So there was definitely a lot more thought required from the player than I expected at first which was great. I have exactly zero criticism of the audio and music, it's pretty incredible. And the dialogue and story was fun and more than I expected from any jam entry.

I really hope I haven't come off as too harsh, it's entirely possible that I don't know what I'm talking about and am in a tiny minority, but there's an incredible amount of potential here so I hope that my feedback can be useful in some way.

(Sorry about the wall of text)

Developer(+1)

Holy moly what the heck, I'm not reading allat 😭😭😭

(Jk I'll read it XD)

Developer(+1)

Okay, I just have some time to read this very kind, warm-hearted feedback! ;3

Thanks for playing, man! > v<

This is a jam game, and the game is endless [Highscore-based game]. We put dialogue till room 50
Just in case someone's interested to dive deep, and man oh man, I only reached 50 once, and you nailed it! XD

[Sorry about it being too grindy and repetitive, we really want to add a cool boss but got no time T ^T]

I have to say that I also noticed about art direction, going over the place ><
At first, the team contained 8 programmers, and only I could draw stuff. This was also my first time leading a team with many people.
It was very tough to cut out members' ideas and tell the programmer to draw XD

So we have no choice but to accept the fact that we need to help each other, to just draw whatever we can, as pixelated 64x64
just to contain all the content, and it turned out not so bad at all! (at least for me, it could be worst T ^T)

Yeah, that's all about it. Thank you for everything you've written. I'm very happy that you spend time on our game, analyzing what it's missing, so we can improve! > v<

Submitted(+1)

Amazing game. Don't be like me and take Sniper with Ricochet LMAO. I risked the biscuit too hard

Developer

lol, that biscuit is worth the risk! XD

Submitted (2 edits) (+1)

Holy, I said this to a few games already but this is my final true 100% my favorite submission I love everything, the music is fire the sfx is snappy the art and char design is cute the gameplay is so smooth, the only thing is how some of the objects are drawn as if they are being looked at from a complete top view while others at an angle but that’s just me nitpicking to act like I gave feedback

I would love to know if there will be a post jam build cuz Id love to play this normally

Developer

Damn, thank you, man! ><

I'm glad you favor the game! ^^

(We're planning to publish a fuller version, if the game gets good ratings and people like it! XD)

Submitted(+1)

Pretty fun overall! The shaking during dialogue was a bit much and could use some limited duration or some toning down. Also the Ui showing your ammo would go a long way! Nice Work <3  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Developer(+1)

Heyyy, Thanks for playing. I really enjoyed watching you play! > v<

I'm glad you enjoyed the game! :D

Submitted(+1)

The music and visuals are awesome. I think the level up mechanic fits the theme very well. Overall a very polished game. Well done!

Developer

Thank you! ^^

I'm glad you liked it! > v<

Submitted(+1)

The art is amazing .

Developer

Thank you, we really put a lot of joy into making those! > v<

Submitted(+1)

the game is really fun and its difficulty grows as you progress well done polishing it !

Developer

I'm very happy that you pointed that out!

Thanks for playing, I'm glad you liked it! > v<

Submitted (1 edit) (+1)

I'm in love with this game! Congrats! The gameplay, the music everything is AMAZING!

Developer(+1)

Thank you dude! I'm glad you loved it! > v<

Submitted(+1)

Amazing work! It's impressive what you've managed to put together in just one week's time. The music is lovely, the art is overall really well made, and the mechanics are super fun. This is coming from the worst OPERATION CRUMBLE player on itch.io :) 

Developer

Thank you so much, I'm glad you loved it! XD

Haha, worst OPERATION CRUMBLE player or not, we hope you had fun! ;D

// Have a happy Jam jam Time! > v<

Submitted(+1)

Wow this is impressive. Very polished all around. The control feels so smooth. Level designs are great. I got hooked up for a while. Great work!

Developer

Thank you, I'm glad you enjoyed it! > v<

Developer(+1)

Great game overall, but I think the dialogue is very cringe. It felt like it's written by an 8 years old. The joke isn't funny and the character are so unlikable (still great art tho). I felt like if you remove the story, the game will be so much better.

Developer

You're the one who wrote those, aren't you 💀

Submitted(+1)

I love that it is fast-paced and simple to get into. Well done!

Developer

Thanks! > v<

Just hop in and pow pow!! XD

Submitted(+1)

This is awesome! Really loved the top down pixel style shooter gameplay.

Developer

Thanks for playing! I'm glad you loved the game! ;D

Submitted(+1)

Really cool game! Love the art and music!

Developer

Thanks! I'm glad you loved it! > v<

Submitted(+1)

Heck yeah this is great! Very fast paced and just wonderful game feel. The first perk I got overloaded each room with objects, so that was a bit of a pain, but I got two nukes in a row later which made up for it :P 

Developer(+1)

Thanks, I'm glad you liked it! > v<

// Nuke'em ALL!!!! XD

Submitted(+1)

Who needs fire rate when you only need one 😎

Submitted(+1)

I appreciate how this is both fast paced and really smooth. The art is reminiscent of the Flash era of online games. Great work!

Developer

Thank you! > v<

Lol, the game really looked like those Flash games XD

Viewing comments 140 to 121 of 189 · Next page · Previous page · First page · Last page