Amazing game. Art is peak. Some places do lack vfx and sfx, like the cannon shot but it is understandable. Game play loop is rly solid. As one person mentioned bellow, eventually you run out of cookies (tho i was lucky i managed to beat the game with 1-2 of basic cookies remaining), but ig it should be fixable probably by having something like "treasure islands" with just pure gold.
But yeah, gameplay is quite engaging with all the time based obstacles and resource balancing. The theme is realized well in both swimming and meta progression
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Biscuiteer - Dread & Breakfast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #68 | 4.468 | 4.468 |
| Audio | #157 | 3.697 | 3.697 |
| Overall | #189 | 3.685 | 3.685 |
| Theme | #218 | 3.780 | 3.780 |
| Innovation | #269 | 3.523 | 3.523 |
| Gameplay | #538 | 3.257 | 3.257 |
| Enjoyment | #590 | 3.385 | 3.385 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Inspired by "Risk it for the Biscuit" in this game you play the to role of a traveling biscuit merchant seeking to make a fortune on treacherous seas.
What code and assets did you not make from scratch during the jam (if any)?
Music and some ambient sound effects:
Music by John Leonard French
Sound Effects generously provided by Profispiesser, Plantmonkey & iainmccurdy
How many people worked on the game?3
Comments
Wow, great game! Who knew feeding the crew could be so challenging? I do think the market could use bigger swings—I only ran into islands with 50% changes, which worked well for the filled cookies but felt unfair for the less expensive ones. I also think I found a bug during the pirate attack: if two of the same cookies were needed and placed next to each other, I could fill both spots by placing a single cookie between them, and it would only use one cookie.Fantastic game overall!
A crew surviving on cookies only, I felt attacked.
The art is great! The gameplay easy to understand with strong mechanics. I think this one can work very well as a board game.
It wasn’t until about halfway through the map that I realized there was an objective, only because I was clicking around the islands to see what options there were. Up until that point it felt pretty pointless, like buying and selling cookies always at the same price everywhere I went. Finally started to see a little variety and then I won. I guess my goal was to get to the end with as much money as possible?
I think using visibility/readability of things as a challenge is a valid choice but it’s not the best accessibility wise. I did really like the art! It felt weird that there wasn’t any reward whatsoever for beating pirates or pleasing the siren, except “not losing” I guess. They could have both used some sort of visual and/or audio feedback that you succeeded in doing the thing you needed to do for them. It was unclear to me if crew morale mattered except as a “either you have it or you lose” type of thing, but I have to admit I frequently ignored their pleas and only fed them when I thought they absolutely needed it. Maybe I’m a cruel, cruel captain 😥
Anyway, nice work overall! Just wish there had been a bit more clarity and variety with what’s going on in the game.
Incredible game for just 1 week. So much content that is actually fun. Really polished in all departements. 5 / 5
Kudos to the 3 of you! It's a fun and very polished game. I agree with some of the feedback of cookies being hard to see clearly. Overall, well done!
Amazing game, was very fun to play! The visuals are lovely.
The game could me more responsive in some cases, i.e. when you fill the bar for the pirates the first and nothing happens I was unsure if it worked correctly. Also sometimes it is hard to see which cookies they require, especially with the windy effects (maybe make it so the UI is not affected by that?)
Amazing illustration and UI design! Loved the simple game mechanics that builds up as the game progresses, love the variety of gameplay stemmed from a simple mechanics! That said the overall gameplay loop feels a bit oppressive, it feels like I become poorer and poorer as the game progresses and i am cookie-less at the end. I feel like it would be nicer if i can build up an cookie empire through trade and or other encounters to face harder challenges. Nonetheless, I do feel some rush near the end when I was running out of resources and it did feel good when I finished a stage with just enough cookies.
The art was very pretty!
The gameplay felt laid back, I did get caught off guard by the siren wanting several rounds of biscuits so I ended up completely guessing and going through a lot of my stockpile. I'd recommend a visual queue or a "ready" button for that challenge in case the player isn't looking at that part of the screen.
I liked the markets at each island, it was nice to recover the biscuits that were running low.
amazing art and sound and i liked the take on the theme! my only nitpick was there should be more explanation of controls/gameplay.
amazing art and sound and i liked the take on the theme! my only nitpick was there should be more explanation of controls/gameplay.
Very enjoyable game! Reminiscent of FTL! Great work definitely would love more story beats tho with the island hoper mechanics tho since ports are more or less exclusively to buy and sell(think final fantasy crystal chronicles cutscenes on the road between towns)! *this game was live reviewed here: twitch.tv/gratefulllyivory (will post vod after stream)
Gorgeous game, very fun style. Especially the characters. Simple unobtrusive music that fits the look and setting of the game. I didn't make any money and I don't know why. I thought I did the first siren challenge alright. And I didn't know why I should buy certain biscuits instead of others, so I just bought one of each until I was out of money haha Overall, very cool game! Could just use a little more explaining.
What a fun idea and the art is great! Loved the nomnomnom sound effects ^_^
So much depth to it. Keeping the crew happy, collecting cookies, dealing with the threats of the sea. All needing a good supply of biscuits.
Brilliant work!
Beautiful art, good fitting music and funny take on the theme! I smiled a lot looking at those pirates:)
Few cents of feedback:
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It’s a good idea to slightly randomly change the pitch of the sound effects every time you play them. This way they don’t feel the same and thus don’t get boring for a longer time.
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When fog / clouds / rain appears they are overlaying the UI, at first I even thought that I cannot feed my pirates during the fog. If this is not intended mechanic (which it not the best to my mined) - it’s better not make access to the basic controls difficult.
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A clickable buttons are perceived better if they have a cursor change on mouse over. You get double points for adding animation and a cursor change on mouse over:) Without this it’s not clear if the element is interactive or not.
OH WOW this is GOOD ! this one really makes me wanna eat cookies XD the art is chief kiss!! PERFECT love it !! the mechanics are good, love the fun sound effects ^^ really a splendid one !! great job it'ssuper good !!
Such a cool game idea! I love the art style and my only feedback is to add a pause screen, otherwise this is a great game!
If you could play me and my teammate's game and rate it, that would be very nice of you!











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