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Glorbo's Extraterrestrial Biscuits's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #616 | 3.594 | 3.594 |
| Gameplay | #987 | 2.781 | 2.781 |
| Overall | #1170 | 2.667 | 2.667 |
| Audio | #1234 | 2.406 | 2.406 |
| Innovation | #1272 | 2.375 | 2.375 |
| Enjoyment | #1318 | 2.531 | 2.531 |
| Theme | #1473 | 2.312 | 2.312 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Glorbo has stranded in a weird place on another planet, and he needs to gather materials to repair his glorbcraft. The most important one: Biscuits.
What code and assets did you not make from scratch during the jam (if any)?
I made everything from scratch except the font.
How many people worked on the game?1
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Comments
Loved the art style, the whole thing is visually very appealing! Some music and sound effects would really help take it to the next level but overall nice job!
Glad you liked the game :D
I agree on the lack of audio, and I'm currently (trying to) get into music production :)
Rated :)
Don't forget to give our game a try aswell!
/jam/brackeys-14/rate/3850407
Thanks for playing :D
I'll make sure to take a look at your game as well :)
I love what you did with the play button. I like the character and the world around (tho I got lost sometimes).
I did miss some ambience or sound track.
Glad you liked the game :D
PS: I'm currently (trying to) learn music production, so I hope I get to actually add some audio next time :)
Kind of felt like a Pokemon game. I had fun with it until I got locked in a battle. The world felt a little too big or player too slow, but otherwise I had a lot of fun. I wish I could have seen the rest of it.
Oh, the softlock bug, I'm very sorry for that, I wish I got to know about it earlier. Unfortunately I only discovered it a while after submitting my game, so I didn't really get to fix it. It's probably also partially because of my rushed spaghetti code, which is something I should probably avoid doing next jam :)
I agree that the map is way too large, and therefore scaling it down a bit would help a lot with making it more navigateable. I'll keep that in mind for my next jam project.
Anyways, glad you enjoyed the game, and thanks for taking the time to leave a comment :D
WOW the artstyle is really impressive , due to limited amount of time i couldnt play it completely but this is realy a good game !
Glad you liked the game :D
The game is fun. The problem I would point out is that an RPG for a game jam is problematic because it requires a lot of time to play, and in a game jam where you have to review a lot of games, that is a problem. But outside of a game jam, the game is super good, and making it in less than 5 days is incredible
I agree that the may be a bit long, and that's my fault for just making the map way too big. In my opinion, RPG games don't necessarily have to take long, it depends on the game I think, but in my case it was mostly because of the large map and high encounter rate :)
Glad you liked the game, and thanks for taking the time to leave a comment :D
Great sprite work, and I loved the biting of the cookie to start the game, haha. The rest was a little slow for me, and I very much missed the audio in the battles.
Glad you enjoyed the game! I'll keep your feedback in mind, and thanks for taking the time to leave a comment :D
I like the voice acting of the main character glorbo. The sprite for the background ,main and enemies are good . The turn based combat where you have to move the character to the range of the enemy adds depth . One thing that could be improved further is having a map in the UI as it is very easy to get lost and with enemy spawn rate it can get quite frustating getting back to the ship
Ah, the map. I think it's particularly frustrating too navigate because of the size of the map, so I think if I scale down the map (a lot), navigating will be a lot easier, and the encounter will also seem less frequent. A map couldn't hurt though, I'll keep it in mind :)
Glad you liked the game, and thanks for taking the time to leave a comment :D
Try out my game leave some feedback that be much appreciated
Glorbo's voice is so funny, I love it! Plus, the graphics are really nice. The ant sprite is especially good.
I really like turn-based combat, and this is so great, but I think the movement mechanics could be improved, because it feels a little slow. But considering the short development time, it's a nice game. Well done!
Glad you enjoyed playing :D
Oh, I myself actually found the ant sprite to be one of the least good :)
I agree on the movement being a bit slow, but I think that's mostly because of the map being just way too big. I think if I scale down the map, it'll become much more manageable, and the movement will automatically also feel a bit faster.
Anyways, thanks for taking the time to leave a comment :D
Woah, How is that possible? I really like the ant haha
Yeah, you're right is mostly because of the big map. I understood that the idea was to make the alien feel very small, which is very well done, but of course that makes it a little slow.
Anyways, keep it up! good work!
Nice work, especially considering only one person worked on it. I think some more sound effects would really add to the experience, but overall it's a great entry for the jam.
Love the art style!
Glad you enjoyed the game :D
I agree on the audio, always helps a lot with the immersion. I'll keep that in mind for my next project :)
Anyways, thanks for taking the time to leave a comment :D
I really liked the game, the turn-based action game is reminiscent of Pokemon games, only with movement. I collected three lenses and returned to the ship, but nothing happened, then I went to explore the world further, but I ran into the bug that you wrote about on the game page: I got 1 fly and two ants from the bottom and right, I defeated them all, but the battle did not end and I stayed in it forever and when I re-logged in, the progress has already been reset:(
I would also like the space in the game to be slightly smaller, or the character's speed to be higher. There is still a lack of background music in the world and during the battle
Good luck with further development!
Glad you enjoyed playing :D
At the time of typing this, I just discovered that I uploaded an older version of the game when submitting it. Fortunately, it was a difference of only the last hour or so. Unfortunately, I implemented part of the collecting system in that last hour. I'm not really sure what exactly happened, it could also be something else, but this seems the most likely to me.
Ah, the softlock bug, it's also gotten me a lot more times than I would've wanted. I believe it's caused by the enemy, after being killed by the attack Poison Shot, just not emitting the signal to end the fight because it still checks for poison or something :/
I also agree on the music, it can help a lot with the overall atmosphere of the game. Also the map indeed is way too big, a smaller map would indeed make the game a lot more manageable :)
Since this was my for attempt at an making an RPG for a game jam, I really enjoyed it, and I started playing Deltarune just recently, I'll probably make another one for a future jam, this time with less spaghetti code and bugs :P
Anyways, I'll keep your feedback in mind, and thanks for taking the time to leave a comment :D
Loved it, the art is pretty cute and stylish, l wish the text was skippable faster, turn based combat in a jam is insane, it would have really benefits from more music, sounds, and actual objects on the map, overall pretty nice entry especially doing all this solo
Ah, the text. I initially wanted to implement some ability for the player to instantly finish/skip dialogues, like most games have. Unfortunately that would lead to me having to rewrite the whole script for all the dialogues and cutscenes, that, combined with the limited time available lead to me just never really having the time to do it :)
Audio would indeed also help a lot, since it helps a lot with the overall atmosphere of the game, and making the player feel more immersed. Some landmarks on the map, combined with scaling down the map a bit, would probably also make everything feel a bit more managed.
Glad you enjoyed playing, and thanks for taking the time to leave a comment :D
This is a really solid implementation of a traditional turn based combat system with some great visuals in the cutscenes. It is impressive that you also implemented levelling and a drop system into that too given the time constraints! Some music/ambience along with some more combat sound effects would increase the immersion. I do also think the level itself had a lack of landmarks or other features, making it a bit blank. Nevertheless, it is clear that the main driver for this game was the turn-based combat, which I think was done very well!
Glad you enjoyed the game :D
I agree on the audio, it helps a lot with the immersion, and just makes the game better in general.
I also agree on the map being way too big, and a bit blank, but I think if I scale down the map, it'll also automatically be easier to navigate through, but indeed a landmark here and there couldn't hurt :)
Anyways, thanks for taking the time to leave a comment :D
Glorbo’s cute! I really wanted to see it through but I wandered too far from the ship and hit the first walled off area? before getting three lenses, then took forever to find my way back to it, only to then have to go back the way I had already come, and then it seemed like forever before something else happened. With the encounter rate being so high, I gave up after I started seeing mice. Not sure how much I missed from there. I like the addition of movement to the combat, though was surprised that Poison Shot could hit any enemy regardless of row, I was so sure it would only shoot forward. I know you were pressed for time and also how difficult rpg mechanics can be to get off the ground, so it’s a very impressive effort. Just wish it had been a little faster, smaller map, less random encounters, etc. to see it through
Ooh, I think you mean the kitchen area with 'walled off'. I can see the confusion because of the small difference in color between the floor tiles and the walls. My bad for also never really introducing it properly :)
I thought I'd placed a sort of 'cutscene barrier', where you'd walk back a bit and play a dialogue, if you hadn't met a certain condition yet, which was, in this case, collecting the 3 fly lenses. Apparently it didn't work :P
I also agree about the map being way too large. I can recall I was just plopping down some walls in the last hour before having to submit it, and when I finally got to playtesting, there wasn't any time left to make any changes :/
I think if I shrink the map down, the encounters will naturally also seem less frequent, but it wouldn't hurt to also shrink down the encounter rate :)
You didn't really miss a lot when you stopped, except for one more section with the wasp enemy, which has the ability to inflict paralysis, other than that I don't think you really missed anything important. I hope you did get to see the woodlouse, which was in the same area as the mice/rats, because it has, in my opinion, the best attack animation :D
My idea was to scale down the damage on the Poison Shot and Raygun attacks to make them less overpowered, seeing as they could hit enemies regardless of their position. Also a nice idea of making the Poison Shot locked to your current row. I think that, together with a bit less damage, would make the attack way more balanced. Long range attacks kind of throw the movement system out the window in the current version :)
I'll keep your feedback in mind for future versions, (and maybe for this game, if I ever continue working on it)! I hope you enjoyed the game, and thanks for taking the time to leave a comment :D
Hey! loved the assets, and incredible that you were able to do a turn based system just own on your self.
Glad you enjoyed the game :D
Wow, great job! Fantastic art and nice ambitious design for a jam entry, especially solo! I get where you were going with the combat,and even if the execution wasn't perfect it was a fun innovative idea for such a short timeline. And I loved Glorbo's design and the care that went into the different animated icons, etc. a lot.
I wasn't able to get past the part where you collect the third lens (nothing happened at the spacecraft) and the text was a bit tough to read, but those are easy fixes if you choose to develop it a bit further. Last thing is that the map is pretty big, so for jams it'd be good to tighten up the place you can explore so players aren't holding an arrow key for too long while walking down a long hallway. But otherwise, really solid entry, great job!
Glad you enjoyed playing :D
Oh right, the text, I myself also find the font a bit annoying at times, since the letters can change shape when placed in certain positions, which can lead to an o turning into an a for example, but I can't really say much, since it's the only thing I didn't make myself :P
I agree on the map being way too big. On the one hand, I wanted to keep the map size a bit realistic. On the other hand, I wanted to not make the map too big, and keep it nice and clear. I chose the wrong hand :)
I also believe I made most of the map (everything else than the room where you start), together with collecting the fly lenses, in about the last hour or 2 before having to submit the game, so there are indeed probably still a lot of bugs connected to it :)
Anyways, thanks for the feedback :D
Nice art!
The combat system could definitely use more work for sure, but I think you already have a solid base. I wish there was more sound effects during combat. The combat dialogue also kinda drags on a bit long imo, and unskippable/not able to instantly display, making it a bit tedious to play through. The font you chose also made the text a bit hard to read.
Very ambitious of you to try and make a RPG in a jam. I'm impressed. Good luck if you're developing this further!
Glad you enjoyed the game!
Ah, yes the audio could definitely use some more work, but since I have no idea how to make it (other than squeaking at my laptop and adding some effects), I never really got to it :)
I also agree on the dialogue being a bit tedious sometimes. I wanted to implement some sort of ability for the player to skip dialogues and cutscenes, but that would've lead to me having to rewrite the whole dialogue script, and that would cost a bit too much time (even though it would probably save much more time while playtesting). So I just procrastinated it until the end of the deadline :D
Anyways, thanks for the feedback!
The pixel art is amazing and I appreciate a lot also the main menu interaction!
I think not having sound for the most of the game kills a bit the experience but I understand that in 3.5 days this is the best we could do (honestly you did great for this amount of time)
I love turn based combats so I feel a little sad thinking about what could have been with a whole week of work.
Definetely you have talent for this so big up!
And... if you try mine let me know what you think
Glad you enjoyed playing :D
I agree on the audio, it plays a really important roll in making the player feel more immersed, and it gives a nice atmosphere to the game! I just never really got to it, as there was always something else that I was busy with working on. Also, I have no idea how to do it :)
Thanks for the compliments! I'll make sure to check out your game too :D
This was one of the cutest and well made RPGs in this gam, while simple its pretty promising. I had a lot of fun playing XD
Rated:10/10
I hope this game can qualify in time as it is truly a hidden gem :D
btw can you please try my game as well?, I worked really hard on it D:
Racookie Heist
Glad you enjoyed the game, and thanks for the compliments :) I also agree on that it is a bit simple, I myself wished I could've added some more audio, like some music for when you're fighting and exploring, and also some SFX to make everything feel more immersive overall.
Anyways, thanks for playing! I'll make sure to check out your game as well :D
Thankyou, hope that you'll be able to do that soon :D
I've already done it, actually :)
Thankyou :D
Going for an RPG in a jam is very ambitious, it needs so many systems to implement. The art is good, and you managed to do a lot with the time you had. Good work!
I agree that it was indeed way more work than I expected :) The exploring system wasn't all that hard to implement and took about 1 day, but the combat system just took the whole other 3.5 days, and it still isn't finished in my opinion.
Probably just going to try and make another RPG next time anyways :)
Anyways, thanks for playing :D