Play game
This Side Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #284 | 3.533 | 3.533 |
| Enjoyment | #346 | 3.633 | 3.633 |
| Visuals | #425 | 3.833 | 3.833 |
| Innovation | #485 | 3.233 | 3.233 |
| Overall | #509 | 3.339 | 3.339 |
| Audio | #645 | 3.100 | 3.100 |
| Theme | #1196 | 2.700 | 2.700 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme by making the choice to take risky platforming paths to save time or take the safer path that is slow that can lead to failure.
Your goal is to deliver to a package for the Biscuit Express Company to points and the routes to get there depend on your choices.
What code and assets did you not make from scratch during the jam (if any)?
Audio:
Sound effects and the music.
Code:
Imported 'Bezier Solution'. A free unity asset used for the movement of the cars.
Imported self-made Audio-particle-UI package as to not write too much boilerplate.
Imported self-made 3D-Character package for same reason.
Other:
The font is not self-made.
How many people worked on the game?3
Leave a comment
Log in with itch.io to leave a comment.







Comments
Very nice! Was fun to play :D
Nice take on crazy taxi!
It controls very well and I enjoyed the level design. Also good idea on having power ups and debufs laying around. I appreciate the checkpoints.
Loved the use of physics on the boxes I was carrying it made it more dynamic while moving. Great entry!
Small but good game!
There are a few things that not convince me much, I think the main issue for me is how floaty the stuns feel, maybe if you fall faster or it would be a bit quicker, it would be more enjoyable or it could give the player more confidence because in some point I started to think that running wasn’t good when you are close to the delivery point but some jumps needed sprint so could be more punishing that it should. I kind of understand why the stun is there, it is just the slowdown of the gameplay that makes me see the stun as something not that fun
Also, when you get stun and you are moving the camera, the camera gets locked and keeps rotating which could not be good to restrict the camera movement here because it can feel very unresponsive and maybe some players could get annoyed if the camera moves that much without some control
Other than this, the gameplay feels fine, I like the buffs that are around the map and if you move well, you won’t crash and will move in a smooth way, the bananas are funny and the trampolines are fun, the drones are good because it fits with the world and it’s a creative way to use them as moving platforms in this case instead of adding more props to the scene
About the world, it didn’t feel annoying or feels ok when you explore it with no rush, I like there is a way to reach everything in the map and it didn’t feel empty, maybe in the borders a little but those places aren’t the main point of the map and when you are delivering, the player don’t go through those places. About the amount of buffs I think it’s good, not too many and there are in needed places, which I appreciate for not making it difficult in a sense that you need to pick the buff away from it’s needed and you need to rush to the point to use it, maybe a bit more of bananas would be ok haha
About the controls, I like them but I would prefer the run button on the left stick instead of the right one but I like that it’s 1 push activation and not holding, the only issue I had was that 1st I was playing with keyboard, then switch to control and when I switched back to keyboard, the inputs feel chopped or that the keyboard wasn’t responsive as before making me stay on the controller
Other than that, the game went smoothly. I like there is an end and the world feels nice when you are playing, the song felt like a company ad and that kind of fit with this game because it’s delivery haha. And I like that the game makes you go to the top of the world as the last delivery, also I read in the description that I shouldn’t jump into the blimp and I see why, funny bug hahaha
I guess it’s all I have to say :)
(I would add a screenshot of the text that appears at the end but when I pressed a button it disappear and missed the chance but I actually finished it haha)
:0
Cool retro arcade platformer, I enjoyed it!
Solid platformer. The graphics are really good and the game has a really good and consistent style/environment. Audio is a little basic but that’s to be expected for stock. Some jumps were difficult, but overall, this is a really good entry, I enjoyed it!
I love the 3d models and the environment, it gives off a cozy vibe!
Thank you! All the assets were made during the game jam by me. I’m still pretty new to blender and art in general as well as game development, I only started learning blender this year in April/May, so I appreciate the kind words a lot 😊
Nice game! The bouncing after hitting a wall with sprint or after a car hits you was a bit too much i guess but aside from that it was a funny session