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The standout element to this game is the tutorial and on boarding for the player. Even for someone like myself who needs a lot of hand holding when it comes to games, I at no point felt confused as to what my goal was or how to achieve it. Due to this alone, the theme of expansion is buried deep within this game’s DNA. The enemies also expand in scope during the playthrough which is a nice touch!

Also dig the concept in general. The limitations on shooting angles and actual bullet travel (rather than hitscan) force you to engage your brain.

Are you developing this further? I love what you have so far.

I really appreciate that you notice tutorial section, it was some challange for me to make it happen :D

I love you did notice limitations! That was my take to force player to use some brain as you said, instead just standing in place and shooting

I did some testing with godot engine physics to make shooting base on it. Not sure about game concept to develop further but maybe something with the physics shooting mechanic. There is a lot o possibilities to make something unique with that model of shooting

Thank you for the detailed feedback!