Amazing mechanic design, showing the 'cheap copy' in an accurate and funny way. The controller is also pretty exquisite for a game jam, with a little bit of inertance while moving. If the guidance in the levels is more connected with the color of the egg I think it would be easier for more players but this will need more time to optimize haha. Overall this is a really fantastic work!
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EggHeadz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #1 | 4.356 | 4.356 |
| Special Object Implementation | #4 | 4.067 | 4.067 |
| Gameplay | #4 | 3.800 | 3.800 |
| Overall | #7 | 3.681 | 3.681 |
| Fun Factor | #7 | 3.711 | 3.711 |
| Audio | #18 | 3.067 | 3.067 |
| Visuals | #29 | 3.089 | 3.089 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
This game is an entry for Mini Jame Gam 47 and was made in 2.5 days. The theme was "Cheap Copy" and is implemented as the cloning mechanic: a clone is a "cheap copy" and is deteriorating from the original egg with each copy (loses abilities). The Special Object was "Egg", which is why the protagonist is an egg.
Comments
This is a really interesting idea that incorporates the theme into gameplay. I love the degradation of the abilities of your copies. The puzzles remind me of the SNES game Lost Vikings but with a twist. Well done.
Really cool main gameplay mechanic, cute visuals. My only gripe is that the movement is rather slow and floaty, which makes having to reset and redo the beginning of a puzzle frustrating at times.
Great job for the time! I wished there was a way to "reverse" tab but thats really the only note. Great game
Absolutely amazing idea. Great job, puzzles had the perfect difficulty level, and made me do multiple attempts to figure them out. Well done, well done.
Very unique concept to be able to clone the egg. Smooth controls, nice game.
Really cool idea with clone downgrading mechanic. Very fun!
It's very clever to have clones with decreasing abilities.
The mechanics are great and the execution is well done. Well done on the game!!
we both made puzzlers where you clone yourself! nice thinking!
the puzzles are really fun and actually tickle my braincell, and the “losing mechanics per character” bit is a really neat idea. my literal only complaint is that the controls were a little fiddly, but I did enjoy playing it and I made it to the end! thanks for the game
Nice little platformer with interesting mechanics, which was a great implementation of the theme. The level design was good, and I liked the way you used the intro level as the tutorial.
Thoughts while playing
1. Woah nice intro art! The title MS Paint Egg makes it seem intentionally low effort like Pizza Tower, not sure if that's what you intended.
2. At first the intro gave a meh impression because there was no background and level structure felt unnatural, but it was incredibly effective. Great work. Egg skill reduction is really interesting and novel.
3. I keep accidentally creating an egg to leave it but end up controlling it, frustrating. Maybe allow egg assignment to numpad numbers. Or allow creation without switching eggs. Toggleable?
4. I didn't use dash for the first 2 levels so I forgot it existed, almost got stuck on 3rd city level. Had to tab out and look at controls.
5. Good puzzle design with aha moments. Something about the game makes me want to avoid thinking about it. Feels vibey, cute. Interestingly, I think I felt less aha because I didn't make a plan ahead of time, more 'damn you got me, I should've done this but I was too lazy to even think about it'. Maybe I was the egg head the whole time.
6. The button and their corresponding door numbers are hard to see and think about at a glance. I guess this is why wires between them, doors having different textures, and having door numbers with obvious blocks with numbers are typically there. I see why color coded buttons and doors would be confusing too.
7. Really cool last level, took me a couple tries. Music was a bop too. I'm satisfied! (or satisfried like an egg)
I really like the mix of skill platformer and puzzle gameplay. If I were to extend it, I would probably add more skill check elements (ex. spikes) and polish the feel of eggs moving while platforming so, even if the eggs should be sluggish, it wouldn't feel so sluggish and I'd have to pay attention moving. Otherwise, clarity as mentioned and polish like making outer background non-default or adding custom fonts could add a lot. Eggcellent!
Wow what a detailed review thanks.
Great suggestion regarding controls if there will be future developments it will be implemented as a thing together with keybind and undo button.
As for the dash, our intention was to increase the difficulty more and more and make the player use their brain more, so at the beginning they are simple and some features can be avoided, then I could make some changes to the level to make it use a couple of times
As for the doors and buttons we had a different idea on how they should work but due to time constraints we chose this solution
I'm very happy that you found eggcellent and thank you again for the detailed review.
A great game with puzzles that weren't obvious right away. I really like the copy mechanic with swapping. Very fun and entertaining all the way through!
Creative puzzle game. Swapping mechanic was a great idea. Good entry!







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