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Falls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #16 | 3.846 | 3.846 |
| Graphics | #23 | 4.154 | 4.154 |
| Accessibility | #58 | 3.000 | 3.000 |
| Overall | #68 | 3.132 | 3.132 |
| Fun | #78 | 2.846 | 2.846 |
| Theme | #108 | 2.846 | 2.846 |
| Controls | #113 | 2.538 | 2.538 |
| Originality | #120 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Wildcards Used
Autumnal
Cozy vibes and autumn-like atmosphere
Single Location
Use only once location
Game Description
A COZY FARMING SIM
How does your game tie into the theme?
expand your farm
Source(s)
N/A
Discord Username(s)
kingmz98
Participation Level (GWJ Only)
3
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Comments
Nice art for the game! Gameplay is clear for me, grow -> sell -> grow
To improve I think you could make UI more clear eg. tools make more visible or even make them as context menu when you click on slot. Probably just look around how other games solve the UX issues
Good job and congratulations on your submission!
thanks for the feedback. yea the UI could use a bit of work. we've learnt a lot by trying other's game. will try to learn more about how to make the UI more intuitive. probably wont change it until after the jam tho. i dont know if im even allowed to haha
Pretty well made game, the graphics were very unique, the music is very calming and relaxing, and the gameplay felt pretty relaxing too. Here's some things I had trouble with though:
1. When I entered the shop to sell my items, it wasn't really clear where I was supposed to click to exit out of the shop, so that left me a little confused for a while (but then I figured it out dw).
2. It felt a little redundant having to click for each individual seed I wanted to place; instead, you should add a drag feature so that players can place seeds faster and smoother.
Overall though, I'm very glad I played this game, it was well made! Here's how far I extended my farm (yes, I see the tile I missed, lol):
Amazing art and cool atmosphere. The music was nice too, but it stopped playing for me in the web version at some point. The set of fruits/vegetables is unusual, and it was interesting to see how each of them grows.
Your art style carries a lovely hand-drawn warmth. There’s a soft, storybook feel across the whole thing that works beautifully with the setting. I also appreciated the restraint shown in the interface. Everything’s clear, uncluttered, and designed to keep you in the zone. It’s the kind of presentation that quietly supports the gameplay rather than distracting from it. That’s harder to pull off than it looks.
The music gave it a bit of a magical air, gentle and nicely looped, like a spell cast over the whole valley. Sound in a game like this can often be overlooked or thrown in last-minute, but yours added a subtle sense of space and character. As someone who handled all the audio design on my own jam game, I know how delicate that balancing act can be, and I think you nailed it!
Thank you so much for the kind and encouraging words! Our whole team really tried to make the game feel as alive as possible despite its simplicity. As the audio designer, I’ve always believed the music should carry the overall vibe of the game—just as important as the design itself—so I’m really glad it resonated with you. Funny enough, I actually put it together pretty last-minute, but I’m happy it worked out. Thanks again for the support!
What is this sorcery? A fellow audio designer in the wild? What a pleasure to meet you! I can’t say you’ll find much opposition from me with your viewpoints. Dare I say your perspective is almost identical to how we saw the development of our entry. I had the freedom to work on SFX and music to my heart’s content, so I am very lucky.
I think you’ll be a fan of how interwoven the main track and sfx are in this one. We’re talking both melodically and rhythmically for some of them. Very intrigued to see what an audio pro makes of it!
Hopefully on the next jam you’ll be afforded the same luxury my friend. You cooked here regardless of the limitations you had to operate under.
Haha you’re giving me way too much credit, but thanks man! I’ve always loved soundtracks in any kind of media, and I’ll listen to any genre or language as long as it vibes with me. The SFX were all my teammates’ work—I just handled the BGM to match the theme, and honestly this was my first time doing something like this.
I tried your game too, and I gotta say the BGM has a really nice niche feel—the rhythm pops, and it still feels colorful even with the limited palette. If both our games got some extra polish, I think they’d be even more fun to play.
Not gonna lie though, mine was basically fueled by Redbull and raging procrastination creativity with only three hours left before submission lmao.
I like the look of the game and the layout feels very natural.
I think that with some additional development time you could have a really fun game 👍
This was very cozy and relaxing to play once you get the hang of it. I really like the art and style of the game. It was very satisfying to go through the loop of harvesting plants as they grow.
Some small critiques:
The VOD is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2573434007?t=0h23m36s
Thank you thank you for the input. You're are right we do need to work on a tutorial, indication and description on the game. Didn't notice the -5 error and the music gone half way the game. Much obliged. The fruits do have their own name.
This is the list of fruit veg name, in case you're interested:
MOTAMO, POTATHORN, TORRAC, APPLE, RAMBLUETAN, and AMEMUSHROOM.
Wow what an aesthetically pleasing and relaxing game! A tutorial would be great to figure out how to get started, but after I realized the flow I had a lot of fun planting different seeds and working on my garden! Fantastic work on the art, music, and gameplay!
Thank you for the playing the game. I'm glad you had fun with it.
Didn't have time to put description on the fruits. Sadly.
This is the list of fruit veg name, in case :
MOTAMO
POTATHORN
TORRAC
APPLE
RAMBLUETAN
AMEMUSHROOM
Great sound effects and art! Loved the cosy vibe and getting the garden going :)
I'm one of the artist&effects worked on the game
Welcome to our game.
We are KingMaker Studio.
This is our 3 game jam.
Made with 4 people.
KIngMaker -Programmer
OriAki - Artist&Effect
Mychwan(Maii) - Artist
Mr Moshie - Music Producer
The only free asset used are some of the game font used in the game.
From Yang Bagus and Cogeen.
If there any problem with the game, just message here.
Thank you for playing the game.
Have fun!!
Love the artstyle of this game! Looks really nice and cosy! Controls seemed a bit unintuitive at first, but game is very smooth once I got that figured out. Well done! :)
Thank you for comment my dude. yeah we really need a guideline for the controls. Solid feedback.