This was my first game jam, and out of the five days I was only able to work on it for three. I have to say, it was really tough, but it also showed me what I’m capable of – and what I’m not yet. I’m confident I’ll do better in the next jam.
What I underestimated, and what slowed me down the most, was the programming itself. I had to build the entire system from scratch, which turned out to be way too much. To avoid falling behind, I ended up cutting things out—but unfortunately too late. Because of that, both the art and the gameplay suffered in the end.
What did I learn from this? Think small, but make it big.
What about you? What were your struggles, and what did you take away from them?
