Hey, you really nailed the atmosphere.
I didn't finish it because navigation is too frustrating but I was still terrified just walking around. That's how you know your game is scary lol
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Okay I'm not good at putting my thoughts into words but here are some of the things I noticed that could be improved:
- The interaction system is somewhat inconsistent. It's difficult to know which doors can be opened because there's no hover behavior. It took me a while to open the generator room door because I pressed interact a couple times earlier and it didn't do anything (I was 1 pixel too far).
- Some parts of the level looks too similar to one another, making it hard to have a mental map of where you are. Idk if you could take the paper map from the wall or not but it would make the experience way smoother. Doesn't even have to be a live cursor on the map, just the physical map in your hands would lighten the mental burden of exploring the level.
- The previous point plus the door handle item not standing out enough makes it tiresome to look for.
Oh and I noticed some of the monolog texts are cut off from the screen. I use 1920x1080 resolution
Oh my fault, after I found the puzzle I went looking for the beep to find out the numbers. And I found a door saying "you need a handle" and I assumed I had to look around for it. So I did and this scary ass 6 foot 7 entity on all 4s caught me lacking and turned the game off. So you get the handle from the puzzle huh?
Yerp, anyways I just updated the game and added a holdable map, a messege when you can interact with objects, I did not add a messege for the doors to not break immersion but I made sure to make the triggers alot bigger.
Also if you get a bit more bold around the entity, you will witness him do some aura farming.
Thank you for the feedback, makes the game alot more readable and clean!