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To Borrow a Necronomicon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| gHosts' Choice | #1 | n/a | n/a |
| Enjoyment (Best Game) | #47 | 3.786 | 3.786 |
| Story | #98 | 3.286 | 3.286 |
| Creativity | #118 | 3.714 | 3.714 |
| Sound Design | #180 | 3.286 | 3.286 |
| Aesthetics | #208 | 3.714 | 3.714 |
| Horror | #218 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
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Comments
Awesome game! I really enjoyed all the puzzles and the slight creepiness of the random eyes popping up. I am god-awful at puzzles so I spent wayyyy too long on the last mirror puzzle before realising that I needed to move the first cart to light up the moon ;;_;;
It was worth it though! The ending was simple but very calming which was good because my poor heart can’t take anymore hardship after those puzzles! Had a wonderful time playing your game and looking forward to more releases :))
An amazing entry! the vibe is awesome and the game feels good to play, the puzzles are also very well designed! I had a few tiny issues with a mirror that sometimes stopped working until it was "refreshed" and though thats probably more of a me issue but at first i didn't see the lock, nor the figure at the end so it took me some time there. Still, those are very minor issues for a game that has a lot of potential! Great job!
Very good, man, truly amazing work, like riddles and unserious vibe, really liked it. Well done, so many mechanics and no bugs.
May be only with some ray collision, cause in second room with rays could hit mirror even if blocked.
But trule a gem of the jam
deserves to give it a try. The graphics are well done.
The puzzles are quite well designed, the games also looks really good!
The sound design is just amazing, I love how heavy the footsteps feel, the humor is quite clever.
I do not have much negative to say about this game, its quite solid but I had trouble with some of the puzzles and it was kind of hard to understand what has to be done with the second mirror puzzle + super tedious to reaarange them, which could all be on my end.
You should also play and rate my game roughneck, it will change your life and you will get 1 milion dollars in 2 weeks!
Play and rate to affirm 1 milion dollars in 2 weeks! (Refunds not accepted)
Thank you for leaving some feedback! I'm glad you enjoyed it ♥
I can imagine how running around would be tedious, I don't see an easy fix however. Although if I ever expand the project some sort of sprint or movement ability could help alleviate at least the running back and forth part.
As for the two-moon puzzle, it's been changed two times during the development to make it more straight forward. I think part of the issue is the jump in complexity between puzzles, it's mostly due to the length of the game. It has made the complexity curve more of set of steep terraces rather than a gradual incline. I will keep that in mind for future projects.
I'll be sure to check out your game too ^^
Got stuck after opening the curtains to reveal the moon on the top edge of that painting. Clever puzzles, I am not fit for it. Spent too long running around back and forth trying to clear it.
Thank you for playing and leaving a comment!
Sorry, to hear you got stuck. Were you stuck in terms of not knowing how to progress? Or stuck in some map geometry and unable to move? Because I had that happen once(although that one has been fixed it by now)
progression stuck. In terms of collision this game handles it quite well, pretty smooth.
Thank you for letting me know.
The final step was to light up the moon on the painting as it's a crescent moon much like the smaller statues. Doing so however requires some thought and looking around to properly set up the moving carts, and also fixing the broken mirror.
Good game! Nice aesthetic, the sound design is impeccable, and the puzzles are really good and satisfying to solve. I wish I had managed to put some random sounds in my game too—7 days for a jam is rough :/, but I absolutely loved your game!
Thank you for playing and taking time to leave a comment ♥
I find that sounds are really important for immersion, I usually resort to recording at night(to limit noise). I take stuff around my room and bang them against each other or slide them around, to later mix together. It’s a rather quick process when you get the hang of it, and for more synthetic sounds I use bfxr (It’s a really great tool). Best of luck on future jams!
Thanks for the app recommendation; I'll check it out later! I also want to improve my techniques for making ambient sounds. I love it when games pay attention to those details. Thanks, and good luck to you in future Jams too!
Very clever puzzles. Detailed, attractive environments.
An atmospheric game like this would definitely benefit from music (or at least, it wasn't playing for me).
Thank you for playing and leaving a comment!
There is no music as I didn't feel like it was necessary, but I can see how it could improve the experience. The reason for it was that my previous attempts at music making were grating on the ears to say the least and I didn't wish to take away dev time from the actual game.
Yes, that's understandable. Making music is a discipline unto itself. But you can partner with a composer or (if you are allergic to collaboration 😬) use existing free-with-attribution music.
The appearing eyes are really creeping me out. Didn't expect this large a game with this amount of intricate puzzles, well done!
Thank you for playing it ^^
The eyes were really one of the first elements I made for this. When it was supposed to be fully horror before I leaned more towards puzzles. Glad to see someone was creeped out by them, for me after hours of dev time seeing them was like greeting an old friend. Thanks again for playing my game!
Very cool project polished too! I liked the little eyeballs that would appear around you. Fun mirror puzzles and good aesthetic too! hilarious uses of the books. Thought I was going to cast spells but instead beat a lock with a book till it opened. Great submission!
Thank you for leaving a reply ♥ My goal was making a complete experience in the time for the jam as I don't wish to drag the game into development hell. So I'm very happy you enjoyed the silly experience I was able to craft in the limited time.
This is must play I think, very well done!
I try to look many games but this one has taken my time very much than any other one. I liked it very much, I believe it will be a game at the top part of the final list.
Thank you for your kind words ^^ I'm glad you enjoyed it!