Was uniquely terrifying to play <_> I got lost frequently and being under water alone would be awful. Great job to your team for the game you made!!!
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One With The Sea's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #116 | 3.727 | 3.727 |
| Story | #234 | 2.727 | 2.727 |
| Horror | #262 | 2.727 | 2.727 |
| Aesthetics | #317 | 3.364 | 3.364 |
| Enjoyment (Best Game) | #325 | 2.909 | 2.909 |
| Sound Design | #493 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
The atmosphere is incredible. I felt this looming sense of dread wash over me intensifying the further I descended into the depths. The minimal UI is a great stylistic choice. It really emphasizes the isolation felt by the player, resulting in a terrifyingly immersive experience. The atmospheric sound palette and visual design are especially top tier.
I personally would have loved a depth gauge to see how far into the abyss I’d traveled, but ofc there’s only so much you can do in a jam.
Excellent work from the whole team!
I got lost :D hehe would be nice to have a mini-map maybe? It would show us the part of the map that we already opened. Just an idea^^ But the idea being under water for long is already a horror to me, hehe.
Nice game, love the atmosphere and the idea of being in an environment that is hostile, needing to fill up on air on the way, but i too got lost :D i did find the red artefact \0/
It's a nice idea (love me some underwater horror), but it's really easy to get lost. Also the physics while on land are too floaty.
Yea it is super easy to get lost, Tried using a narrator set up to lead people around but it ended up being a bit buggy. Were you able to get into the cave at all or find any of the artifacts?
The land physics are super floaty, i've tried to correct it and have made some really funny results, but nothing that felt better unfortunately.
Thank you so much for playing
I enjoyed it, but it is easy to get lost. I made it a ways in, but then got turned around.
The "anything" I find that I become a god that can fly (hehe)

Aside from the joke, I enjoyed the game
I did get lost on the level, any indication would be helpful
The atmosphere is great and fun visual
Great Job!
I think it could have used better directional indicators or some breadcrumb mechanic as it was very easy to get lost/go in circles which was really annoying given the slow movement speed. I think the bubbles could have returned more oxygen as well, just camping on the bubble spawn to fill up was a bit aggravating. Those things aside I really liked the overall atmosphere and how the story unfolds and the oxygen mechanic created a lot of apprehension at times. Great job!
I like the character physics and fishies, but no sound design, and really slow gameplay (also text at the beginning isn't lisible = white on clear yellow is difficult to read)
Really glad you like the fishies and character. Was the audio not playing for you? there are a couple different tracks that play as you move through the scene.
Fixed a couple things in the build including the colour you mentioned (I am colour blind for yellows and greens so sometimes I get them wrong.) Thank you for your comment! Made the character a little faster but yea the experience does run a bit long. Thank you for trying it out
I made the final one that no one I think has heard initially as a test when devising the concept of the idea in BeepBox. the good old fashioned. The rest I "made" in ableton. I use air quotes because one of them is just a recording of me making noises and doing some crazy shit to it. I guarantee no one has heard it, which I am okay with.







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