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A jam submission

Night of the Living CheerView game page

Years after Jack’s mishap blurred Christmas and Halloween, Saint Nick returns with an army to purge the night.
Submitted by Ened — 2 hours, 4 minutes before the deadline
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Night of the Living Cheer's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#283.5883.588
Music#283.5883.588
Overall#313.6473.647
Story#383.2353.235
Fun#433.4123.412
Sound#663.2943.294
Theme#843.3533.353
Aesthetics#943.5883.588

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
yes, the free packs, as well as some free assets like https://assetstore.unity.com/packages/3d/props/poly-halloween-pack-236625 https://sketchfab.com/3d-models/red-police-gard-844ade124a1c49e8aa413063aa081152 https://sketchfab.com/3d-models/dr-finklestein-1d70b438176b499b90d2dc36c546cde9 https://sketchfab.com/3d-models/sally-e3f5f39deeed4d48827a205f87608b72 https://pixabay.com/music/scary-childrens-tunes-halloween-happy-background-168842/ https://pixabay.com/music/christmas-carol-of-the-bells-orchestral-christmas-background-music-for-video-171392/ https://pixabay.com/music/scary-childrens-tunes-halloween-happy-background-168842/ https://assetstore.unity.com/packages/3d/characters/creatures/cute-monster-ghost-s-free-308550

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Comments

Submitted

Fun game! I would have given this one high marks, but I didn't see it until after the voting. 😎

Submitted

fun little tower defence game, it's great that you added some story at the start, great little addition, overall your mechanics are quite fun and well executed

Submitted

This is really fun – I'm totally enjoying it!

Submitted

I love it! I love it I love it the twist!
I don't play tower defense much, actually, not at all! And this one was really fun, thanks in part to the twist! It creates a tension that I really enjoyed!

After the jam, I really recommend you get back to the project! You could create a really unique and fun TD in my opinion.

Hey — I just played GDtv Halloween 2025, and I really admire how ambitious you got with the tower defense + betrayal twist! The idea that minions turn into ghosts if you overuse them is clever and adds tension. One small thought: the UI feedback (when clicking towers, upgrading, etc.) felt a little minimal sometimes — stronger visual or SFX cues there would help players feel more connected to their actions.

If you’ve got a moment, I’d love it if you’d try out my game and leave a rating:
/jam/gamedevtv-halloween-jam-2025/rate/3971977

Thanks so much — awesome work and good luck in the jam! 🎃

Developer

Thanks! some UI feedback for towers was on my to-do list but I ran out of time. Will check out your game!

Hey — I just played GDtv Halloween 2025, and I really admire how ambitious you got with the tower defense + betrayal twist! The idea that minions turn into ghosts if you overuse them is clever and adds tension. One small thought: the UI feedback (when clicking towers, upgrading, etc.) felt a little minimal sometimes — stronger visual or SFX cues there would help players feel more connected to their actions.

If you’ve got a moment, I’d love it if you’d try out my game and leave a rating:
/jam/gamedevtv-halloween-jam-2025/rate/3971977

Thanks so much — awesome work and good luck in the jam! 🎃

Submitted

Probably the best TD I've played in the jam great stuff! I liked the TRICK mechanic where overpowering a minion caused them to turn into a red ghost who then attacks you! Balance is always the most difficult thing with games like this, and the game does ok in that regard.

I found some of the SFX lacking or very repetitive, so maybe a random poo of sounds could be used for those repetitive actions, like the archers shooting etc. Early in the 2nd wave I seemed to have a bug where despite having 2-300 souls I couldn't click on any graves to summon new minions, and nothing happened when I clicked on my existing minions, so couldn't upgrade them anymore.

Besides that, going forward it would be nice to see more visual / SFX feedback when clicking on minions, choosing upgrades etc. to help with the feel and sense of satisfaction you get when playing and becoming more powerful.

A fun time.

Developer

Thank you for the feedback and notes. Visual/SFX feedback for towers was on my list to-do, but 10 days as a solo was cutting it a bit short.

Submitted

Very impressive entry! It is really amazing how you managed to put together all these different features. The game itself was funny to play and satisfying to look at, and the music was amazing, it kept me hooked the whole time. I loved that the soldiers turn into ghosts that hunt you if you do not put them down in time, that was the chef’s kiss.

I have a few points to mention. The game felt a bit slow at times, maybe a speed-up button would help solve that problem.

For a better game feel, when you click on a tower to upgrade or select a soldier, it would be nice to show that through an outline shader. You can find many free outline shaders on the Asset Store, and they really add to the overall polish of the game.

I also felt that the reindeer was a bit too strong and fast, even with the wizards slowing enemies down. Probably just a skill issue on my side, haha.

Great work! You inspired me to make a tower defense game, which I have never done before.

Submitted

fun tower defense! thank you for publishing

Submitted

Nice tower defense game! I also liked the way you interpreted the 'feature that betrays you' part of the theme. My game is also kinda like a tower defense with a similar idea for the betrayal mechanic. 


Well done! The game works, no bugs or anything that I could notice.

Submitted

Nice tower defense with the right vibe for the season!

Don’t have much to critique, it’s a game in a well established genre and it is execute on a good level!

Developer(+1)

Thank you for giving it a test, I'm glad you liked it.

Submitted

Good tower defense! Didn't expect finding one here hahaha Love it. Although, I hate those reindeers haha

Developer(+1)

Thanks, I've been wanting to do a tower defense game for a while and the jam theme just really got some ideas going. 

Submitted

A solid tower defence. Overupgrading is a good and unexpected twist. Spooky vibes, nice sound (both music and fx). 

This might be too much nitpicking, but I wish game checked for soul count every frame and updated UI accordingly. For example if im wanna build a tower, I press the gravestone, if I hadn't enough souls to build at the moment it would stay locked untill I reopen same build menu.

Oh nice variaty of enemies. Also good job with animation and auto-targeting. Works like a charm

Solid game, 9/10

Developer

I'm glad you enjoyed it! Thanks for the heads up on the UI issue.

Submitted

Came soooo close on Lvl 3! Really nice job on this. 

Developer

Thanks for the feedback

Submitted

Very well done game! I really like the level design from provided assets :)

Developer(+1)

Thanks, man! A lot of love went into it.

Submitted

Really cool illustrations and atmosphere. I like the tutorial and how it goes naturally into the start of the game.

The game play is nice. I wish there was a way to see how many upgrades you had on an undead because it felt like the upgrades weren't really applying from a game feel perspective.

I love the T-Posed Jack :)

Developer

Thanks for the feedback. Yeah that is definitely a good idea.