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IDO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #49 | 4.323 | 4.323 |
| Story | #95 | 3.290 | 3.290 |
| Horror | #125 | 3.194 | 3.194 |
| Sound Design | #218 | 3.194 | 3.194 |
| Creativity | #225 | 3.323 | 3.323 |
| Enjoyment (Best Game) | #237 | 3.129 | 3.129 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
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Comments
I absolutely love the hand-drawn art, specially the goopy monsters. The water mechanic seems like a good take on survival horror-esque resource management, but I was unable to experience it properly since the bucked just glitched out of existence after losing the stealth segment for the first time. Still, running away from the monsters was still quite a tense time, so good job.
guys i think izumi might be the monster. everybody knows that the woods are evil, why would izumi scam us like this? incredible art direction on this game btw.
Very nice game, obviously great graphics, although I'm a little sad the story had to be cut.
I don't know if that's intended, but when transitioning from a place onto another on web the audio glitched out for me. Don't know if that is by design and/or also happens on download
Really love the cute hand drawn art style and the Japanesse music playing in the background! The water meter obstruct a little portion of text at the end, though, and I thought there would be something more happening when Izumi drank the water, but then it ended right there. But overall, really love the aesthetic of the whole game!
Thanks for playing and enjoying the game. We actually wanted to have more levels in the game, but ran out if time. That is why the story ends kind of abrupt with Izumi drinking the water. But we had to cut that, because we ran out of time to add the other levels. In hindsight, we should have made that clearer in the game.
The story was already fleshed out. It would have dealt with the consequences of Izumi drinking the water and how that changes Izumi, but also the relationship between the sisters.
Very interesting game with an amazing artstyle. The water mechanic was really clever and well implemented.
Keep up the good work!
Thank you for checking out our game and your feedback!
Really solid game! The hand drawn artwork is beautiful, and I think y'all did a phenomenal job at escalating the tension throughout the game. I didn't understand the water splashing concept (maybe why I wasn't able to finish the runs I attempted here), but I strongly appreciated what I was able to see and experience during my playthrough--the visual effect when you get close to the bad things is so cool!
Thank you for playing the game and your feedback!
Colour me impressed, this is a game so good that I am left complaining about ignoble things like, that I would've liked a better hint what areas I can't go to... I didn't beat it but I like it alot, a more polished versions would be amazing to have. Great job!
Thank you for your feedback and enjoying it. We actually wanted to have more content in the game and ran out of time during the jam, so we had to cut out a lot. But happy that you enjoyed the content that is already in the game!
Beautiful hand-drawn graphics and sparse color aesthetic! Loved the music, which really helped place the game world. It took me a while to figure out the “Splash water” mechanic, mainly due to it lacking both sound and animation for me. The game got difficult later on (or maybe I just suck lol). Didn’t manage to beat it in this sitting, maybe I come back to it
Thanks for playing the game and your feedback! As the composer, I am really happy you liked the music. Creating the scenario and trying to make a cohesive experience visually, narratively and acouticly was something we put a lot of thought into - so we are happy that it worked well for you!
The thicker brush strokes on some of the background object give sort of a ink painting kinda vibes. Very cool aesthetics.
The aesthetics in this game are top notch, I wish the camera was a little more zoomed in so I could see the character sprites and animations more clearly because I think they look great! the background and level art also look really good, I'm a real sucker for messy line art so you really got me with that. Great work and good luck in the jam!
This one was a blast! I really liked the vibe created by the art style and the beautiful music. The mechanic of carrying water and being able to attack enemies with it was really interesting. But I think the most impressive part was the story. It really felt like diving into some old folklore. You guys really struck gold with this one. I would not be surprised if this worked out as a full game with a bit more polish and a longer story.
Thank you a lot! I did both the story and the music, so I am happy that you liked both of these a lot. Sadly, we had to cut a lot of the planned content - originally, there were more nights and every night you had to fetch water from the well and Izumi would then drink it. So the main story would have evolved around Izumi and how the water would change her and the tragic consequnces of that. I planned out the original story to be equally horror and tragic.
But it is very hard to keep working on a game after the Jam, so we have to see if any of this can ever be realized.