Well done, great graphics, movement + sfx. Controls weren't completely obvious, but that's an easy fix.
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The dungeon keeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #2 | 4.261 | 4.261 |
| Mechanics | #5 | 4.174 | 4.174 |
| Music | #7 | 3.957 | 3.957 |
| Overall | #9 | 3.870 | 3.870 |
| Sound | #20 | 3.652 | 3.652 |
| Aesthetics | #41 | 3.957 | 3.957 |
| Story | #58 | 2.957 | 2.957 |
| Theme | #60 | 3.652 | 3.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Most of the art of the game: https://arks.itch.io/dungeon-platform-tileset Fonts: https://problyme.itch.io/probly8dense-font https://mby.itch.io/dinobyte (no changes were made) https://valiegraphie.itch.io/darinia-medieval-pixel-font https://sli8kz.itch.io/lamano-font VFX: Retro, Coin 07.wav by LilMati -- https://freesound.org/s/515738/ -- License: Creative Commons 0 Hit wooden plate with metal staff by jorickhoofd -- https://freesound.org/s/161596/ -- License: Attribution 4.0 C220 camera shutter release.wav by adeluc4 -- https://freesound.org/s/125318/ -- License: Creative Commons 0 OKAY! by Scrampunk -- https://freesound.org/s/345299/ -- License: Attribution 4.0 SFX_Pickup_57.wav by jalastram -- https://freesound.org/s/386582/ -- License: Attribution 4.0 8-Bit Text Blip - Medium Pitch by SomeGuy22 -- https://freesound.org/s/431326/ -- License: Creative Commons 0 Computer Fan by ultradust -- https://freesound.org/s/167170/ -- License: Attribution 4.0 8-bit jump by Prof.Mudkip -- https://freesound.org/s/422087/ -- License: Attribution 3.0 silence2.flac by wjoojoo -- https://freesound.org/s/254202/ -- License: Attribution 4.0 Music: Main theme: https://joereynolds.github.io/ Menu theme: Distant memories by Victor_Natas -- https://freesound.org/s/731567/ -- License: Attribution 4.0


One minor feedback I do have is that if the first level is designed such that the player has to restart, have that also be displayed on screen like you did with the wasd keys.
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