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CHAOS MAZE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 3.896 | 3.896 |
| Audio | #3 | 4.159 | 4.159 |
| Accessibility | #6 | 3.523 | 3.523 |
| Controls | #7 | 3.841 | 3.841 |
| Graphics | #8 | 4.341 | 4.341 |
| Fun | #8 | 3.932 | 3.932 |
| Theme | #18 | 3.909 | 3.909 |
| Originality | #35 | 3.568 | 3.568 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Game Description
This game marks the first time I've ever used true procedural generation, rather than just faking it like I've done in the past.
How does your game tie into the theme?
The level slowly decays around you, making navigation more difficult as time goes on.
Source(s)
N/A
Discord Username(s)
ChaosKid (chaos_likes_coffee)
Participation Level (GWJ Only)
1
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Comments
FPS Pacman is something I've seen tried a few times, but this may be the best one I've ever seen. I really liked the synthwave aesthetics!
Honestly I'm super glad I played this, the theme implementation was actually incredible. I also adored the music and the art-style. Overall, one of my favourite submissions in the jam for sure; congrats!
Damn, This is absolutely sick! Great visuals, music and idea.
Such a good job!
Amazing style (though I have to admit that the graphics give me a bit of motion sickeness) and I enjoyed the retro/arcade vibe going on :)
Super fun take on the Pacman concept. I had fun playing it.
This game is super fun to play! It feels both retro and modern at the same time. I saw your posts on Discord and was super curious about it, and it was awesome!! Nice job with this one
super polished and delightful game! its similar to pacman, but different enough to feel fresh. the controls are satisfying, especially the jump. overall just the falling platforms and the way you have to platform around gives me some minor spleef nostalgia :3 the music is wonderful, the graphics are very stylish, everything comes together really nicely :) i could see myself playing this quite a bit if the mechanics were ever expanded upon in the future ^^
Colors look amazing, super fun and makes me want to chase a high score, well done :) I will say though that the FOV messes with my head, something about the small tight spaces of the maze + relatively low FOV makes my head hurt, especially whenever I ran into a wall. I do get this in a lot of games without FOV settings but I thought it was worth mentioning. Oh! but the head bobbing did do a bunch to help alleviate the problem! Overall great game, well done!
best is 75720, great game, easy to pick up, once you learn it it feels like you can go for a while, but any slip up brings you right on down. love the music, love the art, and man do i love this game’s character.
Awesome, hard to say, but graphics for me is painful. Best score is 21220
Honestly, the graphics were something I was a bit worried about, yeah. I had some settings for toggling the effects, but I didn't have much time for implementing a toggle for the pixelation.
Awesome game! So cool how you did the 3D pixel style, I love retro arcade style games and this one definitely hit the mark for me :D
Very cool game, jump mechanic is kinda hard. overall great game.
Peak entry, you did a great job, specially with the audio :)
I also really appreciated the little color and shader options, nice touch
I like how you spawn in and instinctively know your way around the first level when you see the dots. Then the ghosts. Then the exit. In the second level I wished I'd taken the guide/tutorial. I got the hang of jumping soon enough but I'm not convinced procedurally generating a maze and which platforms decay, when, leads to solvable levels. That's the price of satisfying theme, and is what makes this original.
Good clean mechanics apart from that small frustration. No intrusive instructions or story, it just worked.
Great visuals, music, and accessibility options. Good use of the theme, too. The first time the platform I was on started falling and I couldn't step off, I thought I had just gotten stuck on something. I only once found a block to restore the level after it had started decaying, too. Otherwise, it was all over too quickly. I don't think the first person perspective and required jumping mechanic improved gameplay, but it looked great.
Awesome first GWJ submission. I look forward to playing your next one, too!
It looks great, although weirdly I almost got motion sick from the first level? (Which isn't normally a thing for me.)
It was pretty fun, and decently intuitive, although I had to read the instructions to figure out the different pickups.
The ghosts didn't seem to do anything?
Jumping was very hard to aim, and it felt overly random whether or not a cube spawned close enough to find in a realistic timeframe. I think something about the graphics made it hard to learn the maze. Maybe needs some kind of landmark or minimap?
Overall an excellent game for a jam timeframe. The menu and configurability is always appreciated, and I know it takes a chunk of time. Although it seems like the creators who make menus ALSO make intuitive control schemes and good default settings. I didn't actually feel the need to change anything.
I love the visuals of this game. Great one!
So cool, really intense!
Fun game!
A little bit too “psychedelic” for me, but I enjoyed playing it! =D
Really fun game!