Play masterpiece
Recharge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #72 | 2.907 | 3.250 |
| Fun | #97 | 2.460 | 2.750 |
| Originality | #119 | 2.571 | 2.875 |
| Overall | #126 | 2.220 | 2.482 |
| Graphics | #132 | 2.236 | 2.500 |
| Accessibility | #136 | 1.789 | 2.000 |
| Audio | #140 | 1.565 | 1.750 |
| Theme | #151 | 2.012 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Game Description
Slash through enemies and reach next levels! But watch out for your battery charge!
How does your game tie into the theme?
staying in motion deplates your battery charge, defeating enemies recharges it
Source(s)
N/A
Discord Username(s)
PNQ
Participation Level (GWJ Only)
1 but on other itch account
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Comments
Nice little prototype! I could see this becoming a nice puzzle game. Great work!
It's short and very funny. I liked everything, it's a really cool project!
Cool, but short, It took me a while to realize that I could eat my enemies to restore my energy. Well done!
Wow, didn't appreciate how inversely proportional to game length that fun can be, as I enter my second day of solid reviewing.
I think this game is very well done and the dev is really cool for knowing how to make their itch page say "Run materpiece". Which it surely is in terms of meeting GWJ criteria.
It's an interesting game for sure and it feels like they put a lot of time into manually generating that second level. After aiming and timing all my moves "perfectly", which for me has to be (and thankfully was) forgiving, I wonder what else they could have done with a third level? No doubt that would have required a new mechanic and it might not have pleased everybody.
Thanks for honest review! To be honest level design was chaotic and if i had more time i would deliver more intersting levels that would require decision to make, as always i had ideas after publish. I could add timer to make it more of a speedrunning game.
The 2 levels you had felt like they demonstrated the range of possibilities with the mechanics. I would probably have given up, frustrated, if you added a harder level after the second. I'm sure there is a middle ground there, or I am just bad at games.
Nice game, very cool mechanics!
But… I need more levels =D
I wish i had 1 more day to work on it, thanks for review!