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In The Mines's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Relevance to the theme | #55 | 3.094 | 3.364 |
| Metroidvania | #58 | 3.178 | 3.455 |
| Enjoyment | #71 | 2.592 | 2.818 |
| Overall | #73 | 2.743 | 2.982 |
| Sensory | #75 | 2.509 | 2.727 |
| Execution | #81 | 2.341 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
I used a minimal art style with minimal mechanics and sound design
Team/Developer
TheImmuneCkay
Reference info
immuneckay on discord
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Comments
fun entry, I rendomly got stuck a little after "defeating" the youngest (was he killed by the spikes), and grabbing a couple of items at the shop - but a little after that went through a door (well followed an arrow) and just ended in wall unable to move, but was enjoying up to then, and from where I did get it was hitting the theme well and was pretty fun.
Thanks so much for trying my game. Sorry the web build isn't as reliable as what an executable would be.
First of all: all in all: cool game.
But when I played the game on my keyboard, then there was no button for interacting and getting through dialogues (E, did just not work). When I played on my controller however, then there was not way to attack (there M on the keyboard worked again). Also the arrow-buttons on my (XBOX)-gameapd where not working, I just couldt not move with them, and dropping through platforms with the joystick felt tidious.
Other than that: I liked the art style and the visuals worked together very well with the story. The first boss (or what I supposed it to be), was a bit weird: I just stood still for a minute and suddenly defeated him.
Keep going! :D
Thanks so much for trying my game and for all the feedback. Sorry the inputs didn't work consistently enough to may the game playable. While getting the buttons mapped isn't hards it always tedious to be sure everything is line up across control layouts.
To confirm, "E" is to interact with mine carts, switches, upgrades, and items in the shop and "B" is to continue/close dialogs and close popups. Additional, I usually use the hardware tester below to figure out which buttons are indexed where on my Xbox backbone because what's in Godot doesn't line up. You should be able to attack with the right trigger, but if not whatever shows up as joypad index 7. It may be the left arrow on the d-pad if it matches what is listed in Godot.
https://hardwaretester.com/gamepad
Thank you very much. Yeah: getting input-mappings is tricky depending on the software you are using. But is there a technical necessity why you need "E" and "B"?
In a few places I have the user open a popup with "E". If they advance and close it with "E" then you have to do extra work to figure out wether or not to re-open the popup when you are closing. So this is an easier and more predictable programmatic solution to preventing an infinite loop.
I enjoyed the game, and I enjoyed the visual style and narrative, i did encounter a few bugs, and a lot of the time, what damaged you wasn't clear. I was able to just stay in the lava early on without taking damage. I think the enemies being the same colour as the player throughs off that they are enemies at first, I initially thought that one of them was currency earlier on.
Thank you for trying my game. I think you're right. In an effort to keep it simple I may have made it too ambiguous. The lava is actually a healling spring that I didn't have time to go back in and re-colour. I was hoping that making them the respawn point would set off the a-ha moment that it's harmless. I could probably just color the enemies so it's more obvious they are not on your side.
Really good game, i liked the map and how is the game simple, unique and fit the theme.
Thank you for the feedback and trying my game. One thing I really wanted to improve on since the last time I entered this jam was building a cohesive world.
Really simple but effective metroidvania design! I especially liked how even cursory interactions like jumping on spikes felt strange and creative, definitely made me want to explore more!
Thank you for the feedback and trying my game.
This is cool! I like the storyline and the little dialogues, the boss was really cool concept! I glitched into the wall after getting to the shop, and i couldn't progress more, also you can glitch into the platforms if you dont hold down long enough to fall through. Really fun overall though!
Thank you so much for trying my game. I'm going to have to take a look into glitches in the shop.