Hi everyone!
I’m currently working on a project that’s fairly long to play (around 6 / 8 hours).
The game world itself is not big, it’s a single abandoned village and part of its surroundings, and it takes less than 10 - 15 minutes of real time to walk from one end to the other.
I’m pretty sure I don’t want to allow saving at any time from the main menu. Instead, I want to require the player to go to a specific in-game location to save, and my question is: would you prefer having a single save point, or multiple save locations spread across the map?
(Or do you think allowing the player to save anywhere at any time is the better option overall?)
I’d really appreciate your thoughts and experiences., thanks in advance!!!! 😁😁