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BearVBomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #12 | 4.067 | 4.067 |
| Overall | #20 | 3.400 | 3.400 |
| Audio | #25 | 3.133 | 3.133 |
| Graphics | #25 | 3.467 | 3.467 |
| Gameplay | #31 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Finished it from start to end! Had to click super fast to defeat the boss, took me a few tries because I was clicking too slow at first. The checkpoints were very helpful! Its a very calm game. The graphics were very clean and I like the sound effects. The key sound effect seems to abruptly end before it’s done playing.
Good job on the game!
Thank you for playing my game!
Yeah, boss fight may have more variety, but even like this it very challenging.
I'm glad that you liked to play it 🔥
Pretty fun game, nice ending boss fight super good art, suprisingly was harder than I thought.
Goodjob this is awesome!
Thank you for playing my game! I'm glad that you liked it ❤
Your visual style reminds me quite a bit of Minecraft, but I really enjoyed the feel and overall presentation. Great job!
Thank you for playing my game! I'm glad to bring good vibes by game ♥️
It was really nice exploring the maze with the cozy music in the background. Adding some recoil while firing the gun and a more intense track for the boss battle would be awesome!
Thank you so much for playing my game! I'm glad that you liked to explore maze.
Really good advice with recoil, i didnt think about it, gonna try.
Nice game! The gameplay was good and the graphics looked pretty cool. I was able to cheese the boss just by running in a circle, and I think more ways to take damage before the boss other than just the bombs could be a good idea, but other than that it was fun!
Thank you for playing my game!
Yeah, the boss now has one mechanic. Maybe it will be better if he had a couple phases to bring more difficult. I would try more new mechanics in next jam, should be better on third gamejam :D
Nice entry. I thought the game was well built, but I'd like to have seen more feedback when firing and more active hazards to give a bit more challenge when I'm working my way up to the boss. I thought the boss fight itself was great, though as someone else mentioned it was possible to cheese 'em by staying outside of the final area.
Yeah, fire animations was my hard thing before submitting, so when I found out that it was possible to update projects after submitting, I ran to finish everything that I didn't have time for 😁
Thanks a lot for the feedback. I have collected all the comments and tried very hard to remove the bugs and inconveniences I found. I will be very glad if you find the time and try to play again!
In the last update, I improved the sounds and animations, added checkpoints after completing the level, and a small final animation after the boss battle. I will be glad if you try and leave feedback!
I really liked the mix of 3d and 2d, I thought it gave a cool look.
Music was also good, but got a bit repetetive after a while.
I really wish there was a respawn mechanic, the final boss instakilled me and getting sent back to the beginning was really frustrating.
I am very pleased that you liked the visual style, and I also enjoyed working on it 😊
Thanks a lot for the feedback. I have collected all the comments and tried very hard to remove the bugs and inconveniences I found. I will be very glad if you find the time and try to play again!
In the last update, I improved the sounds and animations, added checkpoints after completing the level, and a small final animation after the boss battle. I will be glad if you try and leave feedback!
Liked exploring the 3d world though I think shooting could use some visual feedback. You can also shoot the boss from outside of the final area :D
I am very glad that you enjoyed exploring the map, I tried to make it not too stuffy, but also interesting for a walk 🤗
Thanks a lot for the feedback. I have collected all the comments and tried very hard to remove the bugs and inconveniences I found. I will be very glad if you find the time and try to play again!
In the last update, I improved the sounds and animations, added checkpoints after completing the level, and a small final animation after the boss battle. I will be glad if you try and leave feedback!
I like the look a lot, would be nice to put this look towards some of my 'alchemy' style puzzle/game play. I think the music could be better suited to the aesthetics, but overall I felt like I was in a 3D world/place and liked finding what there was to find around the corners. Going through the 1st door felt particularly nice and felt myself transport to a new room/world. Nice job. I'll seriously consider adding a view to my game. It has 50 levels and is a grid based maze puzzler that might adapt well to a First Person view like you have.
This is the 2nd game with a similar look to another I've already found - Wall Bomber feels/looks like a DOOM/Wolfenstein feel, whereas another game similar to yours has a Minecraft look, but also a doom feel. Perhaps be sure to check each other's out. Wow, another puzzler maze - I wish my look/feel had this 3d FPS style, that combined with some level editor and more 'alchemy' type positions in the maze would be something to get lost playing.
WALL BOMBER: https://kurogamedev.itch.io/alchemy-wallbomber
BEAR V BOMB: /jam/alchemy-jam-7/rate/4199816
I am very glad that when playing the game you had a feeling of interest in finding something on the map 🤗
Thanks a lot for the feedback. I have collected all the comments and tried very hard to remove the bugs and inconveniences I found. I will be very glad if you find the time and try to play again!
In the last update, I improved the sounds and animations, added checkpoints after completing the level, and a small final animation after the boss battle. I will be glad if you try and leave feedback!
By the way, playing your game again and I noticed you have support for desktop, mobile and even game controller. Very good stuff there, I'll aim to make another game (or modify Alchemist) to support that. I'm sure it's great to give all user devices a chance to play.
Also, I just spent a little more time solving the 1st and 2nd maze/rooms/levels. The maze was adequately challenging, it took me a while.
I could only imagine how hard it could be if the bombs pursued you as well. Perhaps that's something to add to it if you ever continue to develop this game further.
Thats why i would like to add several device support, too. Its really easy and give a lot fun to play game from another devices.
Bombs really should be not the only one enemy in this game, i feel it too. I would try improve my skills with enemies on next gamejam, but this (the second one after gameoff 2025) was really nice gamejam for me, ive got a lot of feedback.
I glad that you played again, its really nice to get feedback. Thank you so much! 🤗
Brackey's jam is coming up. It only lasts 1 week though. Did you see my game off entry?
Scrabble scramble
/jam/game-off-2025/rate/4006867
Feels like a lot of work was done! Also its funny how you worked out the gamejam theme))
Its awesome, that you've done it only with HTML, JavaScript and Canvas! Good job, man.
Very cute aesthetics. I think it’s a bit unfortunate that you lose all your progress when you die, but overall it’s really nice. By the way, the skybox looks great (where is it from? :D). Also, your key-obtaining sound seems to cut off.
Thank you for playing 🤗
I think, in order not to lose all the progress, I will add checkpoints after you open any door.
Skybox from BOXOPHOBIC, really liked it, too. Other assets (except bomb theme asset) were drawn by me)) Hope not bad at all :D
Thanks a lot for the feedback. I have collected all the comments and tried very hard to remove the bugs and inconveniences I found. I will be very glad if you find the time and try to play again!
In the last update, I improved the sounds and animations, added checkpoints after completing the level, and a small final animation after the boss battle. I will be glad if you try and leave feedback!
Very nice rework! Especially the animations seem a lot more alive, well done!
If you want to keep improving the game after the jam, here are some ideas from my side :)
the game is kinda impossible
Hope in a good way 😂
yeah lol
Thanks a lot for the feedback. I have collected all the comments and tried very hard to remove the bugs and inconveniences I found. I will be very glad if you find the time and try to play again!
In the last update, I improved the sounds and animations, added checkpoints after completing the level, and a small final animation after the boss battle. I will be glad if you try and leave feedback!