Fun game, and really cool little concept. The music was a big much for looping, and could've been a touch cozier. The in-game UI was also not the most intuitive, but I think I did pretty well. Had a lot of fun!
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Patchland: Prologue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #10 | 3.450 | 3.450 |
| Overall | #11 | 3.458 | 3.458 |
| Graphics | #12 | 3.750 | 3.750 |
| Polish | #12 | 3.650 | 3.650 |
| Fun | #14 | 3.400 | 3.400 |
| Progress | #17 | 3.350 | 3.350 |
| Innovation | #31 | 3.150 | 3.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Post-Jam Devlog | Post-Mortem (optional)
New ability achievement during this jam:
shader graph - I have created my first own shader (water),
3d modeling - first 3d model in blender (house),
polishing - never before my game was soo polished
Cash Prize
I confirm I meet the eligibility requirements
Comments
Loved the concept. I want more challenges / puzzles within this one. Thanks for making it :)
You can watch my playthrough here: https://www.twitch.tv/videos/2698508418?t=00h45m41s
I really like the concept and the game looks beautiful, I just wish there was no tile limit, to be honest haha
The concept is good , need some rewards and some faster computer maybe i don't know why is slow on my browser.
The core gameplay is pretty fun! Gave me Dorfromantik vibes, and there's a simple satisfaction in watching your points go up and getting a pretty landscape out of it. Although beyond that I couldn't find much else reason to keep playing. The game for me was pretty shallow. I was hoping to see the house cards like in the screenshots, but I got to around 640 points without anything new. The presentation was really nice though - I can tell you put a lot of time into polishing and it made for a very clean experience.
In addition to its excellent music and graphics, the simple controls and rules made it easy to play without having to think too hard. That's why I could truly relax.
Cool and relaxing game, remind me of Dorfromantik.
The only thing I notices was the texturing from the tiles sometimes have different values. So you see the edges of tiles, which not seem intentional. I would either have a kind of border if the grid should stay visible or work on the texture to make them seamless. 3D modeling is nothing I am good at so I have no Idea how to fix this :D
It's a nice little game. It reminded me of Tiny Kingdom. I didn't quite get the idea at first, but the game is fairly self-explanatory once you start playing. I really like the smooth animations when blocks are placed and adjacent blocks upgrade to the next level.
One small surprise I enjoyed was how water blocks connect when placed back-to-back. I didn't expect that, since it usually requires a dedicated tileset and some extra work, but it was implemented nicely. Good job. I played a few runs, enjoyed the gameplay, and managed to reach a score a bit above 200. I also like the card design. It has a clean, modern, flat UI vibe.
After a few runs, I'm still not entirely sure how quests are generated. Are they guaranteed to be solvable with the remaining deck, or are they randomly generated? If they are random, it seems possible to end up in situations where no solution exists and the player is forced into a slow death. In a few runs, I simply never saw the card needed to complete the quest.
One possible improvement could be adding a hand mechanic, where players draw cards into a hand that acts as a buffer. This could give players more room to plan ahead, which might be fun. Another option could be introducing longer-term goals, such as building a village with a certain population, or creating a town that is self-sufficient in terms of lumber, water, and other resources. That could add more strategic pressure to the gameplay.
Overall, this is a fun game and very nicely made at its current stage.
I wasn't sure what to expect going in, but I did enjoy trying to group up tiles the best I could. Well done, I had fun!

















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