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20.000 Pixels Below's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.988 | 3.988 |
| Special Object Implementation | #2 | 4.244 | 4.244 |
| Gameplay | #2 | 3.780 | 3.780 |
| Theme Implementation | #2 | 4.585 | 4.585 |
| Visuals | #8 | 4.171 | 4.171 |
| Fun Factor | #9 | 3.585 | 3.585 |
| Audio | #11 | 3.561 | 3.561 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Catching fish for Professor Coral is dangerous business – mostly for the fish – which is why the old geezer equipped his submersible with a sonic wave blasting speaker. Stun these fishes and catch 'em all!
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Comments
Congrats on 1st place!
Thank you very much! We're all floored, as there were some amazing games submitted to the jam. Needless to say, we're overjoyed with the positive response we got!
How very dare you make a game this polished! Everything about this was absolutely brilliant!
Thank you so much. We were a team of 3 and in that constellation it was our very first game jam. So maybe because of that we were very motivated to make it a good experience, also for ourselves.
And you have all absolutely succeeded, honestly really well done to all of you!
Immediately fun & Iove the pixel art style :)
A really creative way of navigating! One thing I think it could work here too as I saw with some fish, they can attack you and you can receive damage from them if not careful, maybe damage involves needed to get the item to get deeper again or something like that.
But either way this is an awesome entry! Loved it!
We thought about a stun instead of a damage mechanic but didn't have enough time to go further into that direction. Thank you very much for your nice feedback.
Lots to like here, from the pixel art and the prof character to the concepts of the gameplay. I completely missed that you're supposed to collect specific things, so I collected everything at least twice before realizing that you're only supposed to get what it tells you in the top left. I got a few more after that but it felt endless at that point (after about 4 eels and 4 angler fish). Not sure if there's an ending or not. Would be cool to see more, especially with more unique behaviors (maybe even dangers/attacks) for each fish. unique sounds per fish, etc. Great project overall, nice work!
Thank you for your nice feedback. Funnily enough the things you wish for are things we still would have done with more time on our hands. :)
Super polished! I was mind blown by the feeling of everything because it actually feels like a finished product. Excellent game!
Thank you so much for the feedback. We had a lot more that we wanted to do but in the end we focused to give "one complete" experience. So glad to hear, it felt like that :)
Actually a pretty fun game! The funny little details the professor said is the crack for me lol.I really love these kinds of exploration games where you go deeper and deeper to see more and more crazy stuff. Was confused on what the quest thing should be lol but finally understood it eventually (as its kind of unclear). I also realized that scroll wheel is a substitute for clicks! is this supposed to be a debug that is left out? (tbh using scrollwheel is kind of genius)
Overall a really solid game, esp when you move to an entirely different area!
the whale becomes entirely ez to catch using scroll wheel :)
Thank you very much for the feedback. Yeah the mousewheel control is "its not a bug its feature"-thingy. It was not intended to be controlled with that in mind but we also used it a lot in play tests and then just kept it in because it was fun to us to boost through the sea at high speed.
Thank you! The quest system came in pretty late, and with a couple of extra hours we would've expanded on it (or at least made the instruction more clear).
We knew about the scrollwheel and deliberately left it in the game, as it was kind of fun to zoom around at high speed (in a more developed version that could be an upgrade!).