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A jam submission

No ExitView game page

Play as a dungeon keeper, prevent the adventurer from escaping
Submitted by farismmk — 29 minutes, 52 seconds before the deadline
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No Exit's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#73.8003.800
Polish/Juice#73.4003.400
Concept#213.2003.200
Enjoyment#222.7332.733
Art#263.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is the theme implemented?
You play as a Dungeon Keeper trying to kill the adventurer

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Comments

Submitted

The camera movement feels fluid and easy to navigate. I like the concept but also feel like that was the first idea everyone had when the theme got announced. I think I accidentally broke my mouse clicking on the bone pile haha. Overall, I like the game and would love to new features.

Submitted

With some balance and a little more dynamic AI, I think this could be really cool! Great submission!

Submitted

It was pretty fun for a bit, but the player had a ton of HP, so I ended up just surrounding him in skeletons and he couldn't move and that was the game for like 5 minutes. The little models are very fun, well done if you made them yourself, and the clicker was very juicy!

Submitted

theme: nice idea, it's like a tower defence game but in a different way.

Polish: The game is actually well polished, the jumping bones were fun to click, and the game was smooth and didn't have any bugs.

Art: I really like the 3d models, they were simple and cute.

Concepts: it's a good concept, it focuses on strategy, but it lacked a little

fun: it was fun but it lacked some more strategy into it, since bones are infinite, you just need to trap him and spam click the bones, im pretty sure with some additions to improve on the strategy, the game would be really fun.

Submitted

I was impressed by the care you put into your game, it's so polished!

Developer(+1)

Appreciate the kind words, thanks for checking out my game

Submitted

Such a fun concept! However I felt like I could just spam the bone pile to get essentially infinte currency, and keep the guy constantly surrounded, is that how you're meant to play? The lighting and models and everything is sooo cool though

Developer

Hey thanks for playing!


That is definitely the intended game loop, I just didn’t have time to tune the currency , health and damage values to make it more challenging. Will probably do that after the jam is over.

Submitted

Wow this gameplay loop is so cool. I wish it was longer. Could be nice to have synergy between the enemies, flanking bonus and stuff like that. A lot of potential with this game. Great job!

Developer(+1)

hey thanks for playing! 

Those are some great ideas. I hope the game could be more fun/longer if I tuned the enemy values to make it a bit more challenging.

Submitted

you could make those improvements after the jam ends. This one really feels like a game that could have more features

Submitted(+1)

The best strat is to spawn a 200 fella and then spawn bunch of 50s while the 200 is tanking!

Submitted

He had no chances 8)

Submitted

the concept of this game is great.that's great

Submitted

I think the concept for this game was pretty good. But I quickly found that the 200 bones enemy was extremely strong. So I just ended up farming 200 bones, then spawning one, then repeating that. I managed to always have 4 of the 200 bone enemies attack until the hero died. 

Possibly increasing the player damage or reducing the 200 bone enemy HP would've been a good nerf. (my setup was I placed a 200 bone enemy, then in the corner of my screen I clicked the bone box for bones, then repeated). 

With a bit more balancing, I think this game could be very very great!

Developer(+1)

Thanks for the valuable feedback,  I will look into tweaking some of the minion values to make the gameplay more challenging. I agree the warriors have way too much hp. They attack and move more slowly to compensate but that doesn't really matter when you can just surround the hero so he doesn't move.