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Recommendations to learn user placement

A topic by Polaris Space created Feb 16, 2026 Views: 274 Replies: 4
Viewing posts 1 to 2
(1 edit)

Hello, new to game development and wanted to give Godot a try after working with Unity. I’m trying to build a 2D city farm builder with the same mechanics as a city builder.

I know the general process:

  • mouse world position to map position
  • Store the clicked building in a variable
  • Instantiate that prefab when placement is valid

But how would I actually accomplish that? Anyway, I’m trying to find tutorials and the first thing I’ve noticed are there isn’t nearly as many as Unity or you have to look a lot harder to find any that are good. Is there any way I can be directed to find the solution?

Thank you,

(1 edit)

Accomplish which part? You listed three steps.

Based on what I saw from Unity tutorials, those are general steps you have to go through to accomplish user placement. I’m mostly just looking for what tutorials will help me get this done. I looked on YouTube and it’s cluttered with a channel making tutorials with his user placement plugin which you have to pay for, the others don’t help me.

Looked in the Godot forum and the results I get either seem overly complicated or don’t help my specific situation.

(1 edit) (+1)

Okay but if you know which steps need to be done, then it should be enough for you to study those steps separately. For example, do you know how to convert window coordinates to your world-space coordinates? I found this with one search: https://stackoverflow.com/questions/77373782/how-to-get-coordinates-where-pointing-a-mouse-with-raycast-in-3d.

You can’t expect a tutorial for every single small feature your game will have. At this stage you’re expected to know, you know, programming.

(1 edit)

I don’t know hoe to convert screen position to world space but know that’s what I need to do. But also can’t gine tutorials on that. This is where I was getting at.

I’ll read what you gave me and look into the Godot documentation. And honestly didn’t think of Stacl Overflow, I don’t know why.

Thank you for your response,