Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Last words of the late Arthur JerymnView game page

Perform medium service with your typewriter
Submitted by KelvinHM, fanngaipui — 28 minutes before the deadline
Add to collection

Play game

Last words of the late Arthur Jerymn's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#154.2834.283
Overall#293.9783.978
Audio#463.9063.906
Visuals#624.3964.396
Gameplay#733.7553.755
Theme#1543.8873.887
Enjoyment#1913.6423.642

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game is set in a strange room, the words are in strange places that requires the player to look for, and the keys might change to strange places on the typewriter

What code and assets did you not make from scratch during the jam (if any)?
A few public domain/royalty free images, sound and music

How many people worked on the game?
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page
Submitted(+1)

Super great game! The correction mechanic took me awhile to get used to and I feel like the game was hard enough without the ghosts randomly typing but maybe I'm just bad at using a typewriter. Still an execelent game. Great job!

Developer (1 edit) (+1)

Thank you for playing! It's a really hard typing game not going to lie, hope you still enjoyed the game regardless!

Submitted(+1)

I absolutely LOVED the concept behind this. I appreciated especially that the typewriter mechanic is not the only one you have to handle to get through the game, but there’s a bit of thinking in looking around the room as well. Also, as someone who’s used an actual typewriter, pretty darn accurate! THANK YOU for trying out my game and congrats on your own!

Developer(+1)

Thank you for playing! It's really nice to hear from someone who actually used a typewriter for real. We've never touched one and tried our best to recreate one in the game. Pleased to hear it felt accurate!

Submitted(+1)

I LOVE THIS SO MUCH!!! The design and concept feel really polished. The gameplay is simple but super addictive, and the atmosphere is amazing. The tutorial is clear and easy to follow, and OMG I couldn’t stop playing until I finished everything. I had such a great time! 

The only small thing is the font. It can be a bit hard to read, especially since small mistakes count. The correction mechanic also took me a bit to get used to.

But this has HUGE potential. Can’t wait for the full version. 9/10!

Developer

Thank you for playing! Glad you enjoyed the game! Hmm the fonts you say, that's definitely something that we can look a bit more into.

Submitted(+1)

This is really creative :D! I had a hard time bc I am an awful typer but, that's no fault of the game lol I can see this teaching people

Developer(+1)

Thank you for playing! Hope you still enjoyed the game!

Submitted(+2)

I loved the game. The difficulty ramping up was a fun challenge. I do wish there was some sort of checkpoint system though, I feel like I got pretty far in just for the spirits to spam type right at the end of the line where I couldn't see what it had typed and couldn't correct it in time, and lost all progress. But I replayed it 3 times or so. The typing SFX scratched my brain in just the right way.

Developer(+1)

Thank you for playing! It's a shame that the spam typing happened in the worst possible timing. Hope you still enjoyed the game regardless!

Submitted(+2)

I didn’t expect to see a typing game in a game jam, so this was a nice surprise. The core typewriter mechanic is implemented really well and feels satisfying to use. The menu is very stylish. Having a time limit where game over means being killed by a spirit adds tension, and the interference from the spirit’s sprite naturally increases the difficulty as you play. The further you progress, the more you feel what’s at stake, which increases the intensity. It’s also great for typing practice (it encourages people to learn typing so they don’t get haunted). Overall, it’s a well-made and high-quality game.

Developer

Thank you for playing! Glad you enjoyed the game!

Submitted(+2)

really good aesthetics and polish, good job dev team!

Developer

Thank you for playing! Hope you enjoyed the game!

Submitted(+2)

Wow, this entry is so polished! I'm very impressed by the amount extra shine you put in less than a week. The core concept is great and very on theme. Typing on the typewriter feels very satisfying - the sfx and the animation go together perfectly. The environment is very cohesive and the atmosphere works quite well. 

My one point of feedback is that it is super frustrating to correct mistakes. Especially with the main character's name. For whatever reason, I kept wanting to type Arther Jerom, and then notice like 2 words later. It would be nice to just have a whiteout key instead of figuring out where the marker is and typing the exact mistyped letters (maybe this is accurate to the olde-timey type-writers, I don't know)

But this is by far the most professional entry I've played - I'm so impressed.

Developer

Thank you for playing! Glad you enjoyed the game!

Yeah, the correction stripe is a real issue as many have pointed out. It's a real thing that correction is a headache in old typewriters (The game was modelled after a underwood bank 4, which was made around 1920s). But since it's a game after all, it won't hurt to have some kind of easy mode of simplifying the process. Oh well.

Submitted(+2)

I cannot overstate how incredible game jam entry this is! Original core mechanic, enjoyable gameplay, polished look and feel. It fits the theme in an unobvious way. Great story about a medium that is writing the final testament of a ghost. The sound effects were on point, they were really building the tension as more and more time passed on the watch. Little whispers, the clicking of the typewriter, the sound of the rain created a really immersive environment. I like the menu music as well.

Some gameplay specifics… I like that with each written line, additional (disturbing) words show in random places and the true sentence moves from one place to another, sometimes overlapping another. This can mess with your head but poses a very enjoyable challenge.

The writing was smart (the varying lengths of sentences, the interpunction, that Ydskqnik) and engaging.

Not that this is necessarily a bug, more like a game quirk but I found since the ghosts usually start typing after you have finished the line, you can put the correction stripe immediately, turn to read the sentence and usually within that time the typing gets triggered. When you come back to the typewriter you have a clean slate, you only need to backspace. It’s a satisfying hack to speed up the progress once you know it, not necessarily something to erase from the game.

What took me some time getting used to is that the caret is placed right after the letter. But it should actually be before the letter. That would also fix the “have I put the space or not” issue. This is rather confusing and unexpected, definitely something to fix. Doesn’t seem to hard to do so though.

Really great mechanic of switching up the letters, it makes it more challenging as you go.

It feels weird writing this about such a thorough, interesting and polished game, made by obviously experienced developers but the nightmare sequence could’ve used more juice. I’m in a dark room, with great headphones on, playing on full screen and it didn’t really bother me. I think it’s because: the shadow looks too much like a gentleman than an ominous, malicious being. It’d be better if it didn’t have the hat, just vaguely remind us of a human. There are too many cuts, it should come faster. Maybe say something… The sound effects and music there doesn’t sit right with me either…

And like I mentioned, the “Start game” header nit. I do understand there’s the “Skip intro” that shows later but the first thing I saw is this. I feel that would be better as a checkbox, and have “Start game” button instead. And this is me being very nitpicky because that animation with the camera moving closer to the page on the table… So simple but so great!

The ending was slightly unclimactic to me visually. Loved the last line being inputted for me in all caps, it built so much tension but the animation was underwhelming.

Hopefully the constructive parts of my feedback turn out actually helpful. Overall, this game is a fantastic way of spending the time, I don’t regret any minute. It took me 3 tries but after I got used to the mechanics it went like a breeze.

I would seriously consider addressing the concerns, polishing and potentially releasing as a game on Steam. Would buy and play, gives me that Inscription vibe!

Developer

Thank you for playing and for the wonderful comments! This really makes our day!

For the correction stripe tactic, we found that out too during play testing and decided to keep it as is. It's like one of those indended cheese that felt so obvious once discovered, and would be really satisfying once known. (I said one of, which there's another cheese tactic that will make another risk obsolete once found :P)

The caret is an interesting one. I've looked at a few images of different typewriters, and some of them have way worse caret! Not sure what to do, but there must be a way to make the caret look authentic while functional in-game.

Checkboxes are a really good idea. Why haven't we thought of that earlier?

Anyway, thank you hugely for the comments! This would definitely help us a lot!

Submitted(+2)

Great idea and really good execution. There´s a lot of polish and the game feels really good. You nailed the typewriter mechanically (no pun intended) and the tutorial is one of the best I´ve played in a Jam game.

Developer

Thank you for playing! Glad you enjoyed the game!

Submitted (2 edits) (+2)

This is absolutely stunning and I adore the SFX! The concept is really interesting too
I also love the starting screen being a sheet of paper

I unfortunately had to try adjusting to using a different key to type capital letters. On my keyboard I tend to click and unclick CAPSLOCK rather than holding down shift below it, I wasn't able to do that here so it really tripped me up! I think some sort of  keybind settings option would be really benefical If you intend on adding to the game after the jam is over

Like others have pointed out, I also found the correction mechanic really frustrating, though I understand it's to mimic that of a real typewriter. So because of this I found myself struggling to play and didn't get very far, haha (I think it was mostly due to it being unclear what place I'm at when typing, or being unable to see the letters underneath the correction strip? I understood you're supposed to retype the letters that are misspelled to correct it)

But besides that, this is a wonderful concept and it's very polished!

Developer

Thank you for playing! Hope you enjoyed the game! Caplock is an oversight that we should have implemented, but got forgotten during development :( It's also possible to see what was typed by zooming in when in typewriter mode, but I guess it was not clearly explained and got missed out by quite a lot of players.

Submitted(+2)

The typewriter is so satisfying to use, from the animation to the sound effects, it is done perfectly. The ambiance and mood is perfectly set. My only feedback would be that I would like to see what I have written wrong visually besides that awesome work!

Developer

Thank you for playing! Glad you enjoyed the game! Currently, it's possible to see what words are being typed in a particular position by zooming in when in typewriter mode, but I guess this wasn't explained very well.

Submitted(+2)

very solid game! Loved the correction mechanic, i’ve never seen anything like it done in a game before. The mood, graphics, and audio really fit the theme well. There are some things which could use improving, mostly minor bugs, spelling errors, and the use of some non-English words. Overall, still an excellent submission!

Developer(+2)

Thank you for playing! Glad you enjoyed the game! 

My apologies for using that made up lovecraftian elder god name. It's causing a lot of trouble for a lot of players as well :(

Submitted(+2)

Visuals

1 ... (menu): you should add dropping pen ink effect:

1.1 . user drags mouse on paper line is formed where ink felt on paper

1.2 . line disappear after x sec -> menu is still visible & no game restart required

2 ... (menu): simple camera movement: x, y, small zoom in/out 

3 ... (game) I love this GUI design its clean

4 ... (game) white redo text hardly visible

5 ... (game) those red hands very good


Design

1 ... hey why delete does not work?

2 ... add lighting at random times with follow up sound effect -> that would give a lot of weight

3 ... hmm it says correction but I get random blob -> is possible to give bottom center text I type which is only visible when I use "type machine"?

4 ... finishing scene very good -> could be a little scarier but that is good enough

5 ... (Optional) give player option to do template testing how machine is used & that has no effect on game:

5.1 . take test paper -> no effect

5.2 . take latter start game

5.3 . Why this option? I have no feeling of use this "type machine" -> got fast defeat

6 ... I have always feeling I have 1 extra space but this "type machine" clamp character on place where I think is empty space.

6.1 . Question now is would be better to outline where character is going or "game skills to use this current mechs."?


Controls: Buggy, not used

1 ... add: when you look at "type machine" you are able to mouse right click to enter

2 ... add: left click when you are using "type machine" -> disable typing

3 ... faster reaction of zoom-in (current one feels slow)

4 ... AAAA why caps does NOT work?!??!


Sound

1 ... OK this finish scene scared me, mission achieved

2 ... sound very good


Bugs

1 ... (possible bug) -> does you have failed cut-scene take of my game invisible time counter time?

1.1 . if it doe that feels bad: 1st I get blocked by cut-scene & time still ticks

2 ... you probably have in code sth. like: Keyboard.US -> my keyboard is always flipped YZ,.. this made me mad:

2.1 . add settings to select keyboard language pack & try to force GUI option at 1st start.

Developer(+1)

Thanks for playing! Wow, this is a lot to digest. Quite a bunch of really useful comments too. Thanks a lot!

  • Dropping ink effect is actually quite interesting, would look really cool
  • We would really want to do lighting, but sadly ran out of time
  • The correction mechanic is a but complicate, not going to lie, it requires typing the exact same wrong words, and apparently, this is how real typewriters work. Definitely need a better tutorial teaching that though
  • Test paper is a really good idea. Why haven't we thought of that
  • The caret (showing where charater goes) probably needs a bit of tuning. Someone else also pointed out that it's hard to see where the current position is at a glance
  • Totally forgot about the cap lock key, my bad
  • Typing is allowed when zooming in at the typewriter for a smoother correction experience when dealing with multiple letters in the same position, but I guess that might need some more fine-tuning
  • Cut scenes (mainly the panel showing correct or incorrect) should stop time and time should not tick, if I am not mistaken / if it's not actually bugged
  • My bad for hard-coding the keys in, got some complaints too with AZERTY or QWERTZ keyboard users

Anyway, thanks for the extensive review! This would definitely help a lot

Submitted (1 edit) (+2)

Whew, why was this so hard lol

Very well put together and great gameplay!

Developer(+1)

Thank you for playing! Hope you enjoyed the game!

Submitted(+2)

Little known fact, this specific dev has hand tremors, and cannot type correctly or fast, also little known fact im terrified by every horror game, this combination has almost broken my laptop congrats hope your happy.

Developer(+1)

Thank you for playing, and I offer my condolences onthe laptop.

Seriously though, hope you are alright, and not much damage is done :(

Submitted(+1)

I lost me left kidney to this game

Developer(+1)

😭

Submitted(+2)

The game looks very polished and complete, and the typewriting was very satisfying although I couldn't progress because of the line containing 'YsniqK' or something, I rewrote it 3 times but still was wrong.
What sorprised me was the main menu with the paper-like settings. Good touch!

Would absolutly reccomend it!

Developer(+2)

Thank you for playing! Glad you enjoyed the game!

 It's "Ydskqnik" for some made up lovecraftian elder god name. It is entirely my bad for finding a font that makes upper and lower k look so similar.

Submitted(+2)

Excellent entry! Very polished throughout. Really cool idea and well implemented. I'm questioning myself even while typing this comment in case I make a typo haha. The sound design was excellent too. Great work! Oh, and very thorough tutorial was appreciated too!

Developer(+1)

Thank you for playing! Glad you enjoyed the game!

Submitted(+2)

Well, this is quite something different. the visuals are astonishing and the audio design is soooooo good!! the typewriter sounds so satisfying!!!

For the gameplay, I didn't enjoy it much but that doesnt mean I didn't like it, its very simple, yet forces you to be somewhat hasty with typing, I love that risk factor!!


(also there were a few typos in the tutorial and dialogue)

Developer(+2)

Thank you for playing! Yeah, I guess to someone who doesn't type very well (I myself included), this would be quite a horrible game to play, but I hope you still enjoyed your time playing regardless!

(typos in a typing game, how unprofessional :P)

Submitted(+2)

Awesome game, it's really atmospheric and enjoyable to play, and Kelvin support was amazing, I had a problem with my keyboard and I got a help from Discord quickly. I just think is a bit punishing lol, I made some mistakes after a great progress and I went back to the beginning, many times, but hey, that's a skill issue. But it would be cool some checkpoint, Idk. Well, I liked the sounds, visuals, mechanics are really interesting, I liked all of them, like the arrow pointing to the right message, the candles as extra lifes, and the eraser system is really creative, just a bit difficult to use if you accidentally written many letter in the same slot. The story is really interesting and hooky. Congrats for your game!

Submitted(+1)

Well, I received a tip about the time reset if you always comeback to the bell sound, so I could play in a calmer way, it was a more enjoyable experience without the pressure of the time. Again, awesome game! Congrats!

Developer(+2)

Thank you for playing! Congrats on completing the game, and glad you enjoyed it! Yeh since this is technically also a narrative game, it would make sense to have checkpoints too. And the time allowance certainly needs some rebalancing.

Just to let you know, the bell cheese is originally intended, but I guess without some visual cues and effect, it's hard to notice the correlation. That's a sign we need more playtesting :P

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page