I think the last two levels were going somewhere interesting with the whole strange places theme, so I was a bit sad to see the game ended right after that. Gameplay-wise, the point and click was a bit bland, but it was still an enjoyable experience, I think the graphics and lighting were pretty good. It seemed like you wanted to have more of a story line with the second to last level but again it didn't feel like it really went anywhere, I'm not sure if this was a late addition or not, but I think it would've made more sense to start off with the plotline right away. Keep it up :)
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The Kraepelin Chambers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #384 | 3.474 | 3.474 |
| Enjoyment | #443 | 3.211 | 3.211 |
| Gameplay | #484 | 2.947 | 2.947 |
| Overall | #524 | 3.114 | 3.114 |
| Audio | #530 | 2.947 | 2.947 |
| Innovation | #562 | 2.895 | 2.895 |
| Visuals | #595 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are in a tower with many floors, but each floor is stranger than the last one.
What code and assets did you not make from scratch during the jam (if any)?
Every 3D was taken from "SyntyStore"
Sounds/BGM from newgrounds
How many people worked on the game?2
Comments
It's fun because it includes a variety of games using clicks. I was able to clear it successfully!! Nice work:)
The art is amazing!!! good job guys. you guys nailed the vibe and matched the theme. really fun chambers
Really interesting and fun click through adventure! Having the credits handled the way you did was a nice touch and kept the immersion intact. I liked the art style and the theme was on point. Great job!
I like the camera movement in the main menu as I actually did something similar like this in my previous game jams as that makes the main menu more interactive and doesnt feel like static UI. This game does really fit in the theme with lots of strange places and strange creatures hunting down on you. Somehow at the later chambers it became a reaction time / aim training game lol xD. Overall, nice work and good job!
Nice, short and easy to play game. As a point-and-click game I actually quite enjoy the fact that the game is constantly kept going. A lot of adventure/point-n-click style games, especially in game jams, tend to drag on, but this one didn't, so well done!
It must not have been that easy to come up with all kind of puzzles in such a short time, and I enjoyed some more than the others.
Personally I think it would have been nicer to use all 3D models, or with somewhat more coherent arts, but that's a small nitpick.
Yeah, we’re often torn with using full 3D or using some 2D sprites sprinkled around. It’s just that I recently played Lunacid and wanted to experiment with some 2D sprites for the background laying around.
For the frog and the fruits, we went with 2D assets due to time constraints and to help them really stand-out as puzzle elements, as we wanted to make this game as accessible as possible so everybody got to see the ending!
Thank you for playing our game!
Really enjoy. Puzzle feel intuitive ! Like the idea. Well done !
Feel free to test our game :)
Not bad! The visuals were a little odd (seeing the next place before you transitioned to it was a bit weird). Not a bad game though, I liked the environment and the puzzles were interesting, but there wasn't really much challenge to it. A couple of them I beat accidentally haha, but that doesn't mean I didn't like them. Nice job :D
Thank you for trying out our game! Well, about you being able to “see” the next area: we had to make cuts due to time constraints hahhaahha that wasn’t supposed to happen originally, but we ran out of time.
And about the puzzle challenge yeah, if you ask Kaito he’ll agree with you that they’re just too easy! But, BUT, I had to make them easy so that everybody had a shot at seeing the ending!
Thank you for playing!
Very enjoyable game. I played through it and liked the little puzzles, although they were a little too random for my taste. I reallyenjoyed the last part where you suddenly find yourself in an office with people cheering you, and I would've pushed a little more on that weird side. Like, "why there's an office in a tower?". That is a really cool idea.
Hey! Thank you for taking the time to play and review our game!
Originally our intention was that, as you ascend the tower, the floors “don’t make sense” (why would there be a forest in the second floor of a tower?) but as you can see, time got the best of us and we had to back off from our original intention.
The same thing applies to puzzles: we originally envisioned them working more organically with the theme of the floor you were in, but ultimately ended up inspiring ourselves more from flash games like “99 rooms” instead of carrying on with the original complex-puzzle approach from others like Submachine.
We’re super glad you enjoyed it!
Congratulations for a simple idea with some clever little puzzles in a streamlined presentation.






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