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A jam submission

SOLARPUNKView game page

Fight ancient gods using the power of the sun!
Submitted by EZJCat2, rockii, IndieStrudl, HuellBabineaux — 15 hours, 55 minutes before the deadline
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SOLARPUNK's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#343.8123.812
Judge's Choice#37n/an/a
Audio#573.4383.438
Overall#703.5443.544
Creativity#763.8123.812
Artwork#1043.6563.656
Video Pitch#1533.0003.000

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You exit the limits of reality ('the box') in order to be able to fight gods.

Video Submission
https://youtube.com/shorts/WqiP9w2ngHc

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page

I’m the VA for the game btw :>

Submitted

As a Terraria fan I absolutely loved this, especially with the extra interactions that the weapons had to make the combat more interesting and incentivize using all your weapons. I hope you get to make more of this someday, the only issue I had was the game lagging a bit and the audio being somewhat crusty, but I still loved this!

Developer

thanks for playing!! turning off the backgrounds should fix the lag on web, not sure what caused the audio to be crunchy though. Glad you enjoyed ^^

Submitted

It was really laggy on the web, but that might also be just a mac thing. It looks super cool though! Liked the Yellowcake reference at the beginning too.

Developer

Turning off backgrounds should help with web lag

Submitted(+1)

This game was really cool, even fixed my marriage

Developer

I’m glad it fixed your marriage, that’s great!

Submitted

Some really cool weapon mechanics. It reminds me of a Terraria boss fight, great job.

Submitted

Really fun boss fights, the movement and weapon combos feel great once you get into it. I especially liked how everything flows during fights, it gets pretty intense. Some more hit feedback would make it even better, but overall really solid entry. If you get a chance, check out my game too, I’d love to hear your thought

Submitted (1 edit)

Had a blast!!! The gameplay is so gripping, im a huge fan of battle systems with a small number of synergetic weapons (just like ultrakill!) and it was very fun to beat the two bosses and zip around with the great movement (hammer alt plus left click my beloved)
The music was super fitting. No notes. Big fan!! Well done rockii!
The style is consistent and cute. I actually quite like it!
I now know first hand how much work it is to get voice acting for a game jam, so props to you!
The boss patterns were great for flow-state. Nothing too crazy, but still challenging enough to keep me locked in.

I think there should definitely be more feedback for hitting a boss. Have their sprite flash white for a quick fraction of a second, gimme some screenshake, and definitely a sound effect. Same goes for getting hit too. Having to look at the health bar the whole time just to check if I'm doing damage makes it hard to dodge bullets.

Edit: forgot to mention, I'm also a big fan of the atmosphere. Not to mention the intro cutscene goes super hard!

Overall I'm very impressed! You showed this off during a discord call the other day and i was already a fan back then, this just proved my first impression very right! Thank you for this cool game, I think you could definitely make something very cool with what you've learned and done here :D

Developer(+1)

Thank you so much! There is a sound effect for when you hit the boss/get hit, but i guess i made it too quiet, which definitely sucks. I had some systems that I made for hit feedback but didn’t use them because they looked bad and never got time to come back to it unfortunately 

Submitted

wonderful. Peak, even. Boss designs and attacks felt really good and balanced, movement felt great too. Only had two issues, there isn't more and hitting the boss didn't really have any effects outside of the freezeframe and a VERY quiet sound. I enjoyed my playthrough quite a lot!

Developer

Hell yeah, i’m happy you enjoyed! I originally was planing to make a third boss, the god of time (which is referenced in the intro cutscene btw!), but ended up completely running out of time, i had to make the second boss in four hours lol

Submitted

Really loved the boss fights, had to lock in and I managed to beat them first try, with a lot of difficulty. Their attacks were super cool, also loved how the hammer could parry all of the orb attacks. The hammer secondary is also really really fun. Also loved recognizing the inspiration for the story. 

Oh, also liked the difficulty. I like when you need to learn a bosses attack patterns, and I also like when a boss is actually beatable on the first try. Like trading blows until you end up on top, and I appreciate the regenerating health because of that. Loved the music and the sound effects too. There isn't much of anything I can think that would need improvement, the only thing being more hit feedback. Other than that though, the game was really satisfying to play. Really really enjoyed it.

Developer

Thank you so much for playing! I’m really glad I balanced the boss fights well, before the jam closed i was worried about them being too easy from feedback from some of my playtesters, but decided against changing it which I think was a good choice lol. I agree about the hit feedback, I wish I had put some time aside to add it

Submitted

shoutouts to warped fractal noise shader, my favorite recurring character in this jam

The terraria player in me locked the hell in immediately, the bosses were both designed incredibly well, tho a little more visual feedback on the boss to make sure your hits feel like they landed would be nice. Also the second boss theme starting incredibly similarly to Universal Collapse was like an auditory jumpscare that i enjoy heavily lol

Developer(+2)

composer here, i have played next to ZERO terraria so none of the music took inspiration from that lol

all melodies were simply

created

i dont know how just trust the process

Submitted(+2)

happy little accident i suppose, still sick regardless, also you did a damn good job

Developer(+1)

WE LOVE WARPED PIXELATED FRACTAL NOISE SHADER

Submitted

Really fun boss fights!! Not a lot of these have had boss fights, so it's really cool to see one that's just boss fights! Also, the sheer amount of joy the hammer secondary gave me,,

Developer

I love the hammer secondary so much it’s so fun

Submitted(+1)

This was awesome! love how the different weapons interact with each other. feels very similar to ULTRAKILL and the music was great too! some hit feedback would be greatly appreciated so that it feels more satisfying to hit the bosses and conform that you actually hit them.

Developer(+1)

yeah i’m really wishing I had added more hit feedback right now, i even had some systems for it but i thought it looked bad and was gonna come back to it later and never did

Submitted(+1)

That was awsome! I mostly only used the hammer?axe?whatever and used the ability to just pull me to toward where it is to move so fast and stuff it a really cool way to play in my opinion. Had a lot of fun, maybe will play it more after the Jam. Fun game, hope there were more bosses, and even more stuff I could do with the hammer/axe thingy!!

Developer

Thank you for playing! yeah the hammer is really fun i love flinging myself around with it lol

Submitted(+1)

I really thought the wand was an interesting addition, I also found the attacks from the gods were super unique in variety too and spiced things up! 

There's nothing bad to say about the music. it's extreme and I LOVE it!

Great Job!

Submitted

I loved the boss designs, the combos with the orbs are cool and the attacks were fun to dodge. Also big fan of the hammer idk why. Hammer my beloved

Developer

hehe yeah hammer is really fun

(1 edit)

Very cool, I love 2d bossfights so I might be a bit biased lol. the graphics were good enough that I wasn't really thinking about them (which is a good thing) and the music was great. voice acting was also peak. Remindeds me of terraria bossfights with the platforms and boss attacks *like the second boss especially reminds me of empress of light*. one tiny thing i would have loved to see added was some feedback when you hit the boss, like either sound or boss flashes color or smth like that, having only the hp bar lower was kind of confusing. also ui kind of cluttered up play space. these are just minor problems i had with the game tho, overall very fun great job :)

also i would have loved more difficulty even if that came in the form of stat changes and not gameplay mechanics.

Developer(+1)

There actually is sound when you hit the boss, I guess it was maybe too quiet? it seemed fine to me during development though. And yeah the second boss was heavily inspired by empress of light lol. I wish I had made the UI smaller too yeah. Thanks for playing!!

Submitted(+1)

This was really cewl, Getting used to the mechanics and learning how they work was really fun! 

Developer

Thank you!!

Submitted(+1)

Nice game! It was very fun mechanics when I got the hang of it. Great job on the submission !!

Developer

thanks for playing! I'm glad you enjoyed ^^

Submitted(+1)

Really nice! I also really appreciate the voice over great job!

Developer

thank you! ^^

(+1)

i actually watched a video similar to that intro and wanted to see a game around it. i love this so much.

Developer

yeah haha that video inspired this game heavily 

Viewing comments 24 to 5 of 24 · Next page · Last page