Play game
Invincible Ronin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #125 | 2.800 | 2.800 |
| Enjoyment | #128 | 2.733 | 2.733 |
| Overall | #164 | 2.640 | 2.640 |
| Audio | #170 | 2.400 | 2.400 |
| Creativity | #178 | 2.800 | 2.800 |
| Art | #189 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.








Comments
Cool game! I like the simplistic art. I also appreciated the responsiveness of the movement.
Some feedback: Adding some "juice" to the game with sfx and visual feedbacks would go a long way. This game would also be very cool with some sort of upgrades system to go along with it. Also, I'm not sure, but is the character sprite facing the wrong way?
Overall a nicely done jam game. Good job.
really cool game, congratulations :D
the game is so enjoyable !
Cool game ! Adding some feedback on the enemies attacks (color flash, exclamation point etc) right before they attack would add a lot ! I did not hear any SFX, idk if it was normal or not (Since there was a SFX toggle on the menu)
Anyway, good job !
Really fun to play!
I quite like the idea of the game - encouraging fast gameplay by rewarding kills with invincibility - but I feel as if it falls short in some regards. First and foremost, the invincibility granted by killing someone is far too short, and feels almost insignificant. The speed of enemy projectiles means that, even if it was halfway to hitting the player already, invincibility has already worn off by the time that it reaches the player. This means it's difficult (although I may just kind of suck at the game) to get more than one or two upgrades before dying. While difficulty is certainly a factor in making a game enjoyable, too much difficulty makes a game frustrating to most players.
Also a minor audio bug - whenever I change my computer's volume level it restarts the soundtrack.
Not bad.
This is awesome! It reminds me so much of classic flash games even the way you explain the controls! With polish this would be fantastic. Its really fun but needs some balance tweaks for the movement and enemy attacks
I enjoyed the overall game. I think the art, audio, theme, and gameplay loop came together nicely! My only gripe was that I wished the camera could zoom out a little bit more since some attacks came outside of my camera view, so it felt bad when I died to random ranged attacks.
Really fun game! I played it for quite a while. It's a really interesting execution of the theme and I really liked the game. The bow is a little overpowered though, especially at the start.
Very enjoyable! I do wish the sword was a bit better, since projectiles can be a bit to fast to deflect sometimes, and the range is poor without upgrades. Still, I had a lot of fun.
I love the twist you put on the jam theme. Very original!
This was pretty fun! The art is great and the enemy’s death animations make the fighting so much more satisfying! I found myself mostly only using the bow though, as i didn’t really find a situation where I would use the sword, but great game!
Sword without upgrades is pretty underwhelming, but it can deflect projectiles. Thanks for the feedback!
That's the best way to explain controls in a game.
I'm 100% stealing this idea.
bro me to tbh