Bit of mixed feelings on this one. The arcadey game loop interested me almost immediately, and I loved pretty much everything about the style: the pixel art, music, sound, and character design are all great. The one weak spot with the presentation was that there was seemingly no sound effect when charging a dash or shooting. Not that I even realized the first time I played, since I didn't even know the dash was a move I had. Instead, I got by just by looking around for fuel and jumping over and dodging enemies until so many of them spawned that it caused the game to lag. I appreciate that more types of enemies spawned as it went on, but they take a while to start showing up, making it feel like there's little progression. It's kind of telling when I quit a game like this before I die once. I only died when I tried again later and started trying to kill enemies with the dash and shoot, which isn't a great sign. If there was more of an incentive to defeat foes, I think the game would improve substantially.
Viewing post in BalaArma jam comments
Yeah, it is a major issue. I got to do sfx and game juice mostly on the 2 hours of the extended deadline. I hope to add them during the aftermath of the jam. Furthermore, I also wanna include an in-game tutorial to teach the player.
The project was grandly hindered due to my poor management skills and decision to just ditch the first project I was working for the jam, 5 days after the jam started.
But I'm glad you liked the experience! Hope you stay around for the post-jam stuff!