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A jam submission

Rushing decayView game page

A short infinite run game, about decay​ the hand god​
Submitted by Lamxs, shpilpopic23 — 2 hours, 34 seconds before the deadline
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Rushing decay's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#463.1823.182
Art#563.4553.455
Gameplay#682.6362.636
Overall#882.6212.621
Polish#932.3642.364
Theme#1082.0912.091
Atmosphere#1282.0002.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Sometimes map generates in a way that blocks me from going further without a chance, which feels frustrating. I also don’t understand what green ability card does. Otherwise the game is cool

Submitted

Pretty cool atmosphere, I wish there was some form of highscore

Submitted

very cool vibes. chill, but brooding. i love that music track

Submitted

The only thing I missed was a high score counter. But other then that it's really good.

Submitted

I like the idea of a runner with cards - takes my mind to chance, playing with life. Collisions need a bit of polishing, especially the holes - if I go left or right on a hole, I don't fall, I only fall when I hit it frontally. Collisions also bit me back, dying when it seemed like I was actually ok.

Keep it up and good luck!

Submitted

This was quite fun, I would have loved to see the difficulty scale much more aggressively. I played for a good 5-10 mins and didn't notice much change. That aside I had a great time!

Host

I like the simple gameplay loop, the cards are well made and the music is very fun. The collisions can be more polished tho, I failed a lot of times where in my head I shouldn't have. Overall a pretty vibey game.

Submitted

Good variety of obstacles! pretty fun to play, well done!

Submitted

A cool overall experience, although the point where there were no viable lanes did feel a bit harsh.
The art and music were a lot of fun.
I would've love to hit space to restart so I could keep the loop flowing!

Submitted

I like the art style and the gameplay and the music. For me it was fun!

Short

Interesting aesthetics but <some motions> does NOT feel right with aesthetics.


Long

Game start is little hard, if I am not PRO little more forgiveness please.

Small cards looks like obstacles (looks very similar to cards), if you are not used to it.

Add <little camera movement, scale, rotate> ... to gain non static view/motion (now game feels static <low animations>).


Game interpolations are made mostly with lerp() function ?

(I call this function wood ... the wooden function).

Try out this link and try out to give different feelings: https://easings.net

or create <custom baked curves> or impact interpolation rules.


I think <slow impact> on death (low speed fade) killed potential.

Example with stronger <onDeath() impact>:

1 ... camera shake (or come more complex camera movement),

2 ... fast impact fade/flicker based on interpolation/tween (shorter time)

3 ... backed with sound (try with simple BAM)