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Rushing decay's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #46 | 3.182 | 3.182 |
| Art | #56 | 3.455 | 3.455 |
| Gameplay | #68 | 2.636 | 2.636 |
| Overall | #88 | 2.621 | 2.621 |
| Polish | #93 | 2.364 | 2.364 |
| Theme | #108 | 2.091 | 2.091 |
| Atmosphere | #128 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sometimes map generates in a way that blocks me from going further without a chance, which feels frustrating. I also don’t understand what green ability card does. Otherwise the game is cool
Pretty cool atmosphere, I wish there was some form of highscore
very cool vibes. chill, but brooding. i love that music track
The only thing I missed was a high score counter. But other then that it's really good.
I like the idea of a runner with cards - takes my mind to chance, playing with life. Collisions need a bit of polishing, especially the holes - if I go left or right on a hole, I don't fall, I only fall when I hit it frontally. Collisions also bit me back, dying when it seemed like I was actually ok.
Keep it up and good luck!
This was quite fun, I would have loved to see the difficulty scale much more aggressively. I played for a good 5-10 mins and didn't notice much change. That aside I had a great time!
I like the simple gameplay loop, the cards are well made and the music is very fun. The collisions can be more polished tho, I failed a lot of times where in my head I shouldn't have. Overall a pretty vibey game.
Good variety of obstacles! pretty fun to play, well done!
A cool overall experience, although the point where there were no viable lanes did feel a bit harsh.
The art and music were a lot of fun.
I would've love to hit space to restart so I could keep the loop flowing!
I like the art style and the gameplay and the music. For me it was fun!
Short
Interesting aesthetics but <some motions> does NOT feel right with aesthetics.
Long
Game start is little hard, if I am not PRO little more forgiveness please.
Small cards looks like obstacles (looks very similar to cards), if you are not used to it.
Add <little camera movement, scale, rotate> ... to gain non static view/motion (now game feels static <low animations>).
Game interpolations are made mostly with lerp() function ?
(I call this function wood ... the wooden function).
Try out this link and try out to give different feelings: https://easings.net
or create <custom baked curves> or impact interpolation rules.
I think <slow impact> on death (low speed fade) killed potential.
Example with stronger <onDeath() impact>:
1 ... camera shake (or come more complex camera movement),
2 ... fast impact fade/flicker based on interpolation/tween (shorter time)
3 ... backed with sound (try with simple BAM)