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YOU WILL CROAK!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.012 | 4.333 |
| Visuals | #3 | 4.320 | 4.667 |
| Gameplay | #10 | 3.549 | 3.833 |
| Overall | #11 | 3.472 | 3.750 |
| Fun Factor | #12 | 3.395 | 3.667 |
| Theme Implementation | #35 | 2.777 | 3.000 |
| Special Object Implementation | #36 | 2.777 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The theme of time travel is used as a means to reverse engineer your own demise. Clues of upcoming events can be seen by interacting with the grandfather clock in game. The banana is used as a means of knowing what point in time you are in through its ripeness level. It is also a core component of progressing in the game.
What tools and 3rd party assets did you use?
Godot Game Engine
Aseprite
FL Studio 2025
How did you use generative AI? (If you did)
No.
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Comments
I love the balance between slightly absurd and genuinely creepy, very fun puzzle to try and figure out.
Man this litteraly have a different vibe! i really love the visuals and that jumpscare on the bush when i put the soil lmao
The game has a really cool atmosphere, I really dug it. I also liked that fly that kills you—it actually scared me the first time
I really like the mood of this! The art style and music/sfx fit very nicely.
It's quite a bit of trial and error, but the puzzle are cool. And IT definitely found me ... more than once =)
What about making it possible to turn around without also moving a step?
Would love to see it expanded with more rooms and puzzles.
Enjoyed playing it!
I'm really glad that you enjoyed your time playing!! If we do any updates in the future, maybe we can make it where holding down shift will allow you to change direction without moving. Thank you so much for your feedback!
This is absolutely sick! I kept re-trying until I got some progress! I love the art, the atmosphere, mechanics, vibe, etc. It all works really well and feels cohesive. The only thing I can say is that it was a bit confusing INITIALLY to find out where I can go. For ex the doors leading to other rooms blended in really well with the background. Literally everything else was super cool and spot on. Best of luck and rooting for you guys to win!
Thank you so much for the lovely feedback!! If we ever do end up updating the game, I will most definitely remake the door tiles to be more obvious amidst the other tiles onscreen :)
I GET CROAKED .. by the way, I really liked this. The mechanics, the visuals, the sounds are all amazing. Congratulations to the team!
Thanks so much!
You're welcome! Could you also comment on my game?