That's good, especially considering it was made in 72 hour completely by 1 person! Nice job!
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Floating Isle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Cozy Spring Vibes | #98 | 2.743 | 2.846 |
| Creativity | #111 | 2.668 | 2.769 |
| Overall | #132 | 2.242 | 2.327 |
| Presentation | #136 | 1.927 | 2.000 |
| Enjoyment | #139 | 1.631 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really liked the floating islands and the 3D model! Also, the apples section was fun! I can see the main game's vision; however, as people in the comments mentioned, there isn't a direction for the player to go with. So, I'd suggest adding an objective on what to do to give the players a sense of direction. Also, make it so if you fall off the island, it teleports you back! Good job!
the concept is original and fits perfect both themes of the jam! at first i felt a bit lost about what i was suppoused to do, but the apples minigame was nice :D
this is a cool concept. i'd love to see this built out more. currently the main issue for me was figuring out what i'm supposed to do, since there's no instructions for the goal anywhere. it was cool to click around and explore though :)
I would love to see this game with more time put into it. I can see that some of the ideas were interesting and with more work it can become a great game. Good job on submitting it on time!
The game is more of a concept but I cannot fault it for the time constraints. Well done for the 72 hours , although there isnt much of a game loop here. The game doesn't have any way to reset after you fall off an island, as well I would expect the dimensions of the page to be suited correctly. Felt a tad rushed. 2/5 Do not take the rating as negative. This is definitely something that can be improved upon and if its a first project , really good job on presentation. Although the game breaking bug of almost being unable to press 'play' restricts players from enjoying your project.






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