Play game
Graveyard-Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #28 | 2.874 | 3.400 |
| Visuals | #34 | 2.874 | 3.400 |
| Gameplay | #36 | 2.704 | 3.200 |
| Fun Factor | #40 | 2.535 | 3.000 |
| Overall | #42 | 2.592 | 3.067 |
| Special Object Implementation | #45 | 2.535 | 3.000 |
| Theme Implementation | #48 | 2.028 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game relates to the theme by putting the player in an agonizing time-management scenario where they must survive a night shift managing a volatile OS. We incorporated the special object The Monkey by making it a core mechanic: you must constantly feed the virtual office pet and use the time-travel ad button to manipulate the shift's duration and difficulty at your own peril.
What tools and 3rd party assets did you use?
Engine: Unity 2D (C#) Audio: SFXR / BFXR for all the retro 8-bit sound effects. Pixabay / Freesound for the background ambiance. Visuals: Native Unity UI elements for the MS-DOS aesthetic. Retro fonts (VT323 / Perfect DOS) used for typography. A custom CRT Shader was implemented to give the camera the curved monitor aesthetic
How did you use generative AI? (If you did)
I used an AI assistant strictly as a programming pair/mentor to help me write the C# scripts, structure the Unity architecture. All core game design, visual assembly, balancing, and integration within the Unity Engine were done manually by me.
Leave a comment
Log in with itch.io to leave a comment.


Comments
Feels like a pretty fun game, the diffuculty spike is way to hard tho.
Starts easy, but gets impossible after the second time jump. Feels almost more like an experience than a game. At least for me =)
I like the idea and its implementation though.
Creative submission. Enjoyed it!
Thank u! I definitely dropped the ball a bit on the difficulty scaling. I reduced the overall playtime drastically thinking it was just a mini-game, but I think I went a bit too far with the difficulty, haha. I'm really glad you enjoyed the idea and the experience!
Interesting concept and decent design, but the difficulty ramps up very quickly, and the connection to the theme is a bit weak
A lot of thanks for playing and for the feedback! And yes, the connection to the theme is definitely on the weak side. I will make sure to keep that in mind for future jams. Thanks again!
This looks and sounds really good! I like the art style. It gets difficult quite quickly, so maybe an adjustment of the difficulty curve would be useful? Otherwise pretty solid! Good job!
Thank u so much! I definitely plan to tweak the difficulty curve and timing to improve the core gameplay. Also, thanks for noticing the audio juice and the sprites! It took me an entire night just to learn how to use LibreSprite, haha.
Although it wasn't perfectly suited to the theme, I really enjoyed it. Great job!
Thanks for the kind words! Yes, halfway through development I realized the connection to the theme felt a bit forced, haha. I'm really glad you enjoyed it though!