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A jam submission

Cleric CourierView game page

Submitted by LVMiguel — 1 hour, 51 minutes before the deadline
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Cleric Courier's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Rating#34.0004.000
Most fun#34.0004.000
Overall#63.7503.750
Best designed#73.3333.333
Most creative#103.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Overall I thought it was a fun idea, but I had problems with some of the gameplay.  I found it really difficult to get any gold, because sometimes the carts would be in front of the houses and I wouldn't be able to get any gold.  I kept ending up on negative gold amounts and ended up not really being able to progress.    Also, the instructions disappeared before I was actually able to read them; maybe having it something that the player has to click through would make it easier.  Overall I thought it was interesting but more difficult than I could manage.

Submitted

I liked this game, and I think the amount of gold you need to get going up every time you came back was a funny touch. I feel like the camera transitions would be cleaner if this game was in pixel art as they remind me of the hard cuts and I think the help menu for the potion picking section should be open the first time you get to it.

Submitted

This game is fun and has a strong presentation, with great audio, good-looking models, and an enjoyable crafting mini-game. The gameplay, especially crossing roads and avoiding obstacles, feels similar to arcade-style runners and works well. However, there are some issues like unclear instructions, UI bugs, and the lack of a proper fail or end screen. Transitions could also be smoother, as some moments feel abrupt. Overall, it’s a fun game with good ideas that just needs some polish.

Submitted

This game is a lot of fun! The audio is excellent, and the crafting mini-game was enjoyable. I really appreciate how the recipes are all different and don't follow a set script to determine each level's required recipe. Adding a soft transition from dying to a carriage would be nice, the abrupt scene change was a bit sudden. All of the models look fantastic! I would also consider zooming the camera out just a bit during the top-down portion at the start of the game. I was only able to achieve the normal ending, and am curious if there are multiple endings.

Submitted (1 edit)

The game feels similar to Temple Run or Subway Surfers, which I like. I also enjoy the way the gameplay works, especially crossing the road and avoiding vehicles, it a fun way to getting start the game. One issue I noticed is that the close instruction button seems to be connected to the Quit Game script. Also, the instructions say to press E near a house, and avoid the cart so i did that, it not smooth but it still good enough. Another thing is that if I don’t press E at any house and keep hitting the cart, the money keeps decreasing into negative numbers. My main suggestions would be to make the instructions a bit clearer and to add a fail or lose screen so the player knows when the game ends.