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Pay Up!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #13 | 4.059 | 4.059 |
| Gameplay | #25 | 3.412 | 3.412 |
| Creativity | #30 | 3.824 | 3.824 |
| Overall | #46 | 3.284 | 3.284 |
| Polish | #73 | 2.882 | 2.882 |
| Audio | #76 | 2.765 | 2.765 |
| Art | #107 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty cool concept for sure! I couldn't figure out lvl 6. Overall polish was good. Nice work
Pretty fun game! I love the aspect of getting the resources needed to finish the levels. However, its a bit frustrating to be stuck in a level just missing a single jump or a single item. I would have preferred it if I go back to the level, it continues where I left off but thats just my preference since I suck at the game xD. Other than that, great job!
What fun idea!

Merging a clicker with a platformer isn't something I've seen before! It offers a nice little break from the monotony that clicking games usually bring. I like that even the main menu is technically a purchase lol. It's a funny and literal take on the theme. One thing that stuck out in the first level or two when I didn't have as much money was getting stuck and losing the resources I built up for it. It would be nice if you could get a preview of the level beforehand. Additionally, the balance on the last levels was trivialized by the fact you can grind up all the resources beforehand. So maybe new options are unlocked as you go? Alternatively, I could see a branching world map being really cool for this.
Anyway, I like the idea a lot, and with balancing it can be even better. Good job finishing!
I really appreciate your detailed feedback!
I may have to revisit this project and see how I could expand the game play further. Definitely some balancing and more focus on the scaling up the platforming levels.
Thanks so much for playing!
The dream of big companies: make microtransactions for every move, lol.
Lol, exactly! Perhaps could add a subscription system for game time while I'm at it
cool idea, the whole paying for actions thing works better than i expected. platforming is on the simpler side but i think it suits it, nothing felt out of place. pretty well done
Interesting idea overall. The platforming was a little simple, but I think the idea worked out well. Cool little game, managed to beat it :D
Thank you for playing all the way through!
I'll need to polish my platformer design skills for the next one, I had a lot of fun dabbling with this one :)
Turning every action into something the player has to buy is a very interesting idea.
I feel like the game could push this concept even further. Almost everything in the game could become a purchase: music and sound effects, resolution settings, the player’s appearance, and even whether NPCs appear or not.
This idea has a lot of potential. It could even become a full indie game that players would be willing to pay for.
Really great work. Congratulations!
This was actually my original vision, where the player would have to buy various components within each level, including the background and individual bricks within, but didn't have time to execute for this one.
I do like this idea for an incremental game, and may explore further in the future.
Thank you for playing!
This is amazing!!! Great idea and it was executed so flawlessly
Thanks so much!
This is the best use of paying for actions I've seen so far! I'm quite impressed you were able to make so many levels!! It's a solid loop of the clicker section and the platforming sections, and I really like the last level! Good difficulty scaling per level.
However the jump felt a bit heavy, it seems the coyote time might be a bit short.
Overall great entry, Well Done! : )
Thanks so much! I'm still getting the hang of movement in platformers. Striking that perfect balance between floaty and heavy is harder than I thought.
great idea! didn't realize bomb can make me fly until last level
I ended up implementing the bomb jump mechanic fairly last minute. I should have moved that level earlier on to make it clear or put it as a separate unlock perhaps. Thank you for playing!
Very cool idea! I was thinking of something like this at the start, but couldn't figure out how to make it work. You nailed it.
Thank you for playing and for the kind words! I spent the first day just planning and am happy with how it came out for a weekend project.
Nice blend of platformer and clicker money management. Think ahead and buy your moves. I also like the sounds in the game
This is the first time I went in with satisfying sounds as a priority, I'm glad it came through. While play testing I had a few instances of having 1 too few jumps to finish a level and thought, perfect. Thanks so much for playing!
Very nice game! When I first heard the theme for the jam, I thought about something similar but I wasn't able to pull it off in time.
I liked the soundtrack and the core concept a lot. The combination of clicker + jump'n'run was well done.
The next thing that could be improved in my opinion would be the levels itself.
All in all, I enjoyed it a lot!
Thank you for playing!
I'm not too experienced with platformer level design but had fun making the small levels I made for this one, definitely something I'll practice with and explore more for the next one :)
I like the game but I think the movement should be slowed down a bit to make it easier to be precise. I'd also like an option to buy in buik or something because the purchase sound got annoying fast lol.
Thank you for playing! I'll keep those movement components in mind for my next platformer. And naturally I realize an easy way I could of implemented the bulk buy a day after submitting, I appreciate your feedback!