Thank you so much. I am glad you enjoy it.
PratikPansare
Creator of
Recent community posts
I appreciate the unique gameplay concept with oxygen loss and water leaks in the 'iron lung' inspired game. It would be helpful to have clearer indicators for unlocked and blocked minigames. The diegetic UI elements, like the walkie-talkie introduction, add a nice touch. It could be improved by making the timer and credits design more cohesive. Overall, great work! Iloveed it!!
That's great feedback thanks. I knew it was not the easiest game to learn for players. I tried my best to make the tutorials and manual helpful to understand, but I knew once people knew the mechanics its easy to pick up and play endlessly trying to improve the rating... I really appreciate you try out my game.
I can see that a lot of effort is put to make the UX better for the player. It is chaotic but in a good way. Non stop action and very satisfying to see the enemies explode. I think if the enemies came in waves and you had different upgrades in between the waves, it could be a good mechanic. But maybe you were not going for that vibe. Nevertheless It is a very polished game and I enjoyed playing it

