This is a win for me, perfect use of the theme and creativity with the platforming and puzzle genres as well. You've got 5 all in all.
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Kin Station's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #7 | 4.167 | 4.167 |
| Creativity | #12 | 4.167 | 4.167 |
| Overall | #12 | 3.861 | 3.861 |
| Polish | #15 | 3.889 | 3.889 |
| Gameplay | #16 | 3.722 | 3.722 |
| Audio | #19 | 3.500 | 3.500 |
| Art | #20 | 3.722 | 3.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I'm not going to lie, I gave this game 5 stars across the board! What a fantastic game and I'm not even a fan of platformers haha. Well done!
I love the game! This game has a lot of charm and its fully polished! The ending is so tragic though T-T. Honestly, I wish there were more to this game but other than that, this is awesome!
Thank you a lot !
I kept this game very short scoped because I wanted to make sure that what I've already done was cool to play, but yea there are a lot of things to add that I already thought during developement like continuing to hide currency in the menues, having more things to buy/sell, and also having more player agency for the ending because it is indeed a bit abrupt, but I found it fun that you can still play during credits and feel the concequence of this trade ^^
Also, very good job of rating all the game of the jam ! It's very important that people get feedback to continue progress and continue to make great games ! Thanks for your thoughtfulness !
Damn apparently I'm not the only dev to make the player buy the jump button. Good game! Got stuck for a bit because I didn't realize I needed to sell stuff back to progress until I read drahmen's comment. Ending was great!
Haha yea your entry was fun to play also ! And I'm happy that the fact that you cansell the abilities made it more puzzling to make your way through
Glad you enjoyed the ending ^^ Even if there is no player agency on the final choice I just wanted to be able to jumb and turn while the credits roll because I find it fu xD
Thanks for the review !
Fun game, liked the mechanics. I like the juggling of buying and selling back to progress - very well executed and planned out.
Nice entry!
Good presentation and nice music! I liked having to buy the start option in the menu, that was quite funny! It's very unique for the puzzle solving to involve buying and selling abilities, I liked that. While I liked how big the jump was, it seemed the coyote time was a little short, which made going across the platforms a lil difficult. Also I would've liked if the camera was brought down a bit, as sometimes I couldn't see where I was going to land.
Good Job! : )
Thaks a lot ! I'm happy that the originality of the gameplay pleased you ^^
Ahah if the coyote time is so low its because it doesn't exist, I didn't put it in the game x3 I thought that the platforming wasn't the most challeging and falling wasn't that huge as a failure, but even if I have polished the movements pretty far I could've tried to add it !
Yea I wanted the camera to be a bit higher because I prefered to make the player focus on what was above him, and make what was happending at the bottom of the station a bit mysterious, but indeed for the platforming section it is a bit detrimental
Having an ability to buy and sell your abilities to access more parts of the map is really unique!
Great job! I really enjoyed the puzzle aspect of having to sell abilities to go back and reach different areas. Music was excellent as well!
That was great! A lot of games have been doing the "buy abilities" thing, but I loved that you had to sell them to progress too! The ending was really funny too. Super well done!






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