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A jam submission

The Safe SpotView game page

Hide while solving the gruesome mysteries of your family, piece together a weapon and break the cycle.
Submitted by Refik — 26 minutes, 52 seconds before the deadline
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The Safe Spot's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#194.0674.067
Audio#213.4673.467
Overall#343.3673.367
Polish#363.3333.333
Art#543.3333.333
Gameplay#623.0673.067
Theme Interpretation#982.9332.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice job! The gameplay, artwork, sfx/music were spot on, very polished. There is a lot to this game. You def. put in some good thought, time, and effort into it! Truly a great jam entry.

Developer(+1)

Thanks for your nice comment, I'm glad you liked it.

Submitted(+1)

This game really sets the mood well. Great atmosphere and so so much content wow!!! Love the visuals and the sound design is stellar.

Good job!!

Developer

Thanks! It's nice to see that emotion is passed on to people.

Submitted(+1)

Really awesome game! The sound design really sells the horror elements of the game keeping me on my toes! The ball minigame definitely sells the intensity making me slightly panic and worried if the ball is not balanced which is awesome! Good work!

Developer(+1)

Thank you for your nice comment!
Yeah, web has all kind of spooky things, especially when it comes to sounds.

Submitted(+1)

awsome game

Submitted(+1)

Really spooky and intense. Good job mate!

Developer

Thanks, glad you enjoyed it.

Submitted(+1)

it was spooky indeed, amazing work right there!

Submitted(+1)

Insane stuff lmao, not as scary as I thought but still kept me on my toes lmao, good job

Developer

Thank you, while making this I understood why there are so many indie horros in tje market.

It's fun to even think about scaring people 😅

Submitted(+1)

Wow! that was spooky! Good work! Sadly, I did get an exception alert box from what I felt was pretty far in as I clicked a door in the dark. It's impressive how you made the hide mechanic feel so out of control but still doable.

Developer(+1)

Thanks for your nice comment, glad you enjoyed it.

I get that in one of my testplays too. I guess there is a logical problem about where doors lead after player achieves a specific door combination.

Submitted(+1)

Great! I liked how the in-game tutorial for the mechanics showed up at the right moment instead of having everything in the description, and having multiple endings is very nice for a short jam like this one.

Developer

Thank you, glad you like it! I personally don't like to read the tutorials from the page, and I assume lots of people think the same.
So I forced them to read them.

Submitted (1 edit) (+1)

Completely agree. I also don't like reading the text in the description, so it's great when it's implemented like this, as on one hand you get the player to read the tutorial, and on the other you don't force them "out" of the game. Great decision!

(+1)

cool

Developer

Thanks!

Submitted(+1)

Cool!! Gave me FNAF vibes :)

Developer

Yeah, my brother said the same. Glad you liked it!