I am amazed on what you managed to do in 3 days. The computer ui got me by surprise. Good job!
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Under Budget's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #14 | 3.646 | 3.646 |
| Overall | #22 | 3.535 | 3.535 |
| Art | #24 | 3.625 | 3.625 |
| Theme Interpretation | #35 | 3.646 | 3.646 |
| Creativity | #38 | 3.771 | 3.771 |
| Polish | #39 | 3.312 | 3.312 |
| Gameplay | #49 | 3.208 | 3.208 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice, really cool having voice acting and diagetic UI.
Some issues with web build camera as others have said but otherwise very nicely done!
Stressful game lol. But the gameplay is quite fun. I can see where you're going with the theme, having to decide between making credits and spending them.
The environment is really good too, with all of the ambient sounds and stuff. It adds to the atmosphere. Though it do look similar to Iron Lung, especially with the main menu xD
the vibe was so amazing, i can feel the suffocation, closed room phobia kicks in, and the visual all complementing each other. great work!
This was super cool! I loved the theme interpretation! It took me a bit to understand what I was doing, but once I got the hang of it was very fun. Well done!
Very neat theme implementation. I'm not a big clicker fan but I like what you've done. The art, mood and sounds definitely made me feel claustrophobic.
The atmosphere of this game was amazing! Random sounds freaked me out. The terminals gave me serious FNAF 3 vibes. Liked the idea of upgrading a program a lot to increase its efficiency. I'm torn on it because on one hand, it makes the game more replayable by making it so you can focus on a different game next time, but on the other it gets a bit repetitive. My arm and mouse did not like me after 17 minutes of mainly Clicker lol
Overall though I thought it was fantastic. Good job!
Really well put together, just a nice little atmospheric plate spinning game. The environment brings a whole lot to some very simple mechanics.
Very funny concept! Managed to survive for 13 minutes. The visual of frantically trying to earn credits on the computer while the sub is filling with water around you is hilarious. Also 10/10 voice acting.
3 5-stars! I'm surprised by how polished it is! "I'm not paid enough for this..."
I liked the computer. Very cool. Also, walking around to buy things was also an interesting mechanic. Good job!
Voice acting is wild lol.. this was fun despite the camera bugs, good job.
The sound and all really created a cool atmosphere. The controls were a bit clunky, even on the desktop. I couldn't spin all the way around. But still well done, I enjoyed it.
Thank you for trying it out! Ah was it? It worked fine on my end and I can spin all the way around. When you started the game did you click your mouse on the screen immediately?
Its pretty annoying when these bugs happen on computers that I don't own HAHA. But I guess that's the cost I have to pay for doing a game jam xD. Still glad you enjoyed it though sorry for the unfortunate clunky experience!
Very cool! I loved the scenario. Great job indicating problems with minimal HUD as well. The gasping for air instead of an oxygen meter was a nice touch.
I appreciate the unique gameplay concept with oxygen loss and water leaks in the 'iron lung' inspired game. It would be helpful to have clearer indicators for unlocked and blocked minigames. The diegetic UI elements, like the walkie-talkie introduction, add a nice touch. It could be improved by making the timer and credits design more cohesive. Overall, great work! Iloveed it!!
Thank you! Really appreciate it for trying it out! Very similar feedback to one of the other ones before. The Credits and timer is being diegetic is definitely something that I would improve int he future! The minigames are never blocked and are all unlocked from the start, my theory is the same as the other comment, you might've clicked it once instead of twice so it seemed like its blocked which is my bad, I should've made it clearer rather than just putting it in the readme since some people might miss it. Thanks for the feedback!








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