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soul arrow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #15 | 3.615 | 3.615 |
| Polish | #16 | 3.846 | 3.846 |
| Creativity | #18 | 4.077 | 4.077 |
| Overall | #23 | 3.500 | 3.500 |
| Gameplay | #27 | 3.385 | 3.385 |
| Art | #39 | 3.462 | 3.462 |
| Theme Interpretation | #127 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm so impressed with the visual effects in this game! Love the bubbly pixelated effect you got on the main character. The shoot also just feels really good with its speed an screen shake. While I don't 100% get what it is for the theme, the gameplay felt nice. It is a lot of hitting the enemy > teleporting away constantly, but it's really unique. Didn't end up using the parry a lot, though. A suggestion I have is making the line across where you teleport deal damage, too. Also, teleporting to an enemy with an arrow stuck on them could maybe deal damage. Could be fun.
The first time a few actions were used the game froze as if loading something. Enemies also sometimes got stuck to me after teleporting. Otherwise it felt like an incredibly polished game. Good job!
It's insane how polished this game is. The VFX, SFX, how the game feels, everything is really great.
The gameplay is pretty easy to me. I never really used the parry feature, since most enemies that I encounter has melee attacks. I just use the teleport and dodge to take care of them.
One thing that bothers me is the game freezes at the start of the game. It freezes when I shoot, and when I teleport. Thankfully it's only at the start.
I also found a bug where the enemies clipped through the level, effectively softlocking me.
Overall, a solid game with a big potential.
Creative and fun combat, I enjoyed the game and it's presentation but sometimes the gameplay felt kinda weird specially with enemies with high hp, the game feels like it's supposed to be fast paced but these enemies with high hp kinda slowed it down, I don't know how to really describe it. But Nice job !
Really fun and well made!!
thank you!
I had a lot of fun playing this one. First few trys I didn't know I had to go pickup my arrow lol. Once I got use to the parry and teleport it all started to click. Nice job.
awesome, thanks for playing!
It's a pretty cool game ! The presentation is well done, and there's a lot of polish that make the game very nice to play, look at, listen to, and move around, love that aspect !
There's not that much risk of spaming arrow and tp while walking back from an ennemy, so I didn't feel there was a "cost" on my actions, and thus I though it didn't serve the balance between having a shield and having to take cover
I also had the problems mentionned about the lag spike, hoping that you'll find how to solve it, good luck !
thanks for giving it a go! appreciated it,
the game was freezing every 30 seconds. i don't know why.
thanks for playing!, it’s the issue with godot GPUParticles where they load particle effect as per instance. not sure how to fix it for now though, feel free to download the .exe if you like it
This game is really impressive, however I was unable to fully enjoy it since I am on a laptop and sometimes the screen freezes for 10 seconds before becoming normal again. Fighting with enemys was a bit annoying since you have to take the arrow again after you shoot at them
Regarding this, it is still a fun game!
thanks for playing!
Really creative combat. It's very satisfying. The visuals and overall art style was enjoyable too. Nice job, was tons of fun!
thanks for playing!
The idea is great, and the game feels great. I was a little confused, having only one arrow... It forced me to teleport to the enemy with the arrow, run away, and shoot again. I feel like it would be fun if there were enemies with only one HP. The game would feel faster. Parrying bullets is nice. I don't know how I feel about picking an arrow from the enemy with multiple HP... feels wrong... can't explain it... But I gave you the highest rating. I really like your submission. It's just some game design choices that make me confused.
yeah, got several feedbacks related to enemy hits. thanks for playing!