Really cool idea!
Play game
Shovel Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #24 | 4.217 | 4.217 |
| Fun | #44 | 3.565 | 3.565 |
| Controls | #45 | 3.522 | 3.522 |
| Accessibility | #59 | 3.174 | 3.174 |
| Overall | #61 | 3.379 | 3.379 |
| Originality | #62 | 3.478 | 3.478 |
| Audio | #78 | 3.043 | 3.043 |
| Theme | #129 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
You collect bounty as in shovel up plants to increase your points
GWJ Participation Level
2
Team Size
1
Comments
The sound effects, as well as the moments where the shovel speeds up and destroys obstacles, feel very satisfying. It feels very polished! The music may be missing, but it’s still very fun, so I think this speaks for itself, the game has great potential to become something much bigger. Great game, and good job!
Fun game. The levels seemed a bit too long. I love art and I really liked the music in menu so surprised there was no music in the game. Great entry
This was fun! I love the expressions and googly eyes. As other have said, I didn't realize you could jump and also didn't figure out how to harvest the turnip - an in-game overlay with controls would help. Maybe you could show tips between runs if you detect that the player isn't figuring out how to do something
Amazing execution on this. I really felt more and more locked in every time I restarted a level. Seems like all the other comments beat me to saying I'd love to see this as a rhythm game. Even as it is though, I think it's awesome. You killed it!
Thanks BestBostonAccnt, I really appreciate the compliments. I enjoy making small games and if I had really leaned into the "rhythm" type I would have approached it differently. I created a test level where I can program the incoming plants precisely with time, but that didn't make it into the game jam entry.
Art looks great, I especially love all the eyes on everything and everything felt coherent. Similar to pretty much everyone this makes me want it to be a rhythm game. Especially to help me time avoid the boulders. I missed the fact you could jump but after reading folks reviews went back to try again to jump and that definitely added to the fun. I found that easier to avoid the rocks rather than moving lanes. Nice work!
I did run into a full screen bug where it looked like the whole game didn’t stretch to the full screen. I am playing on the web on a mac if that helps, but it may be due to stretch settings on the canvas
It would be a great rhythm game! (as several people here have already said :p) The rocks are kind of hard to dodge. I really liked it!
Great art style, really felt nice an polished to play! Good variety in how you have to dig up the different plants with such a small amount of mechanics!
Fun game! Loved the visual style and like others have said, with some good music I could see this as a cool rhythm game. Nice job!
Very good art style! I didn't expect that jumping can dig up certain crops, discovered by total accident. Speed boost and destroying rocks was a well thought out and powerful upgrade, good job! I think you could pitch up the digging sound as the player collects several crops in a row, it would definitely add that combo feeling!
Fun and interesting concept - I really liked that jumping was not only a mechanic that could be used to dodge rocks but also to dig up certain veggies! I do wish there was music that played during the level though, with the way the vegetables are laid out, I could totally see this being some kinda rhythm game. Nice job!
Hey grumpyguava, I wanted to make more mechanics depend on the jump but ran out of time. The music loop was so short I didnt want to include it in the game, maybe next time I'll try to make something that can be in game also.
I realized late that I could have actually make the levels progammable instead of manually laying out plants, that would have made it a lot tighter and feel even more like a rhythm game. I could actually try that when the jam is over.
This feels like a game that if I played it too much, I would start seeing it when I closed my eyes, like tetris hahaha and I love how happy the shovel is doing this :) Very cute, fun, and exciting game!
Enjoyed a lot the game, specially the mechanic where you have to jump to collect the carrot. There were a few times were I hit a rock but I felt that it shouldn't have happened. But overall it's a neat game.


The reaction before I reached them NOOOOOOO!!!
Really cool game and playing it I really had the feeling this would be a rythm game. Good job on the visuals and feel! Really cool! :)
Great work again Sovium. I really like the art and the little faces on the veggies and rocks are cute and funny. My main issue was the screen size did not scale properly (I am on a laptop), and I also had issues getting the carrot. Other than those issues, great stuff!
nice little details like the plants panicking when the shovel approaches :D Like others I missed the red carrot technique, though
fun little game :)
Great fun and so cute love the animations and the art.
I have to say, the hitbox on the rocks felt a -little- unforgiving, I would definitely favour the player a lot more especially as some quite rapid movement in and out can be asked for.
It was such a brilliant touch to add the 'between line' plants, transforms it from a somewhat simple game into almost a rythm game and made it very fun.
I don't know if it's just me bugged, but I can't scoop up the big red carrots(?)
Thanks Sadathy, I agree the rocks are a bit unforgiving. I may have been a bit naive to try to have players discover the way to scoop up the red carrots is by jumping on them, but I maybe should have included some kind of hint in the game. I just dont like tutorialization in game, but this could have been one thing that requires some kind of introduction. Thanks for playing!
okay this was so much fun! I especially loved how you could see the plants go from happy to complete fear as they are about to get shoveled, it really added to the vibe







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