Very cool - big fan of the limited palette (can you tell I like using them as well?), great art and great vibe. The game felt responsive and fluid, which is great for something like this. My run ended when i got pushed through the floor by one of the floating enemies though, so do be careful about that - though it's my fault for thinking I could just hide in the corner and jump as needed, haha. As mentioned yeah the text is very hard to parse, but mostly I was clicking things based on vibes though so I think visually you nailed the upgrade screen. Great work y'all!
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Rite of Carnage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #7 | 4.475 | 4.475 |
| Audio | #31 | 3.721 | 3.721 |
| Overall | #52 | 3.426 | 3.426 |
| Controls | #55 | 3.426 | 3.426 |
| Fun | #57 | 3.361 | 3.361 |
| Originality | #73 | 3.328 | 3.328 |
| Accessibility | #101 | 2.738 | 2.738 |
| Theme | #104 | 2.934 | 2.934 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
Destroy monsters and collect their drops. With enough, you can trade them for a price
Wildcards Used
Include a hidden ending or secret room
Implement shooting stars into your game
Discord Username(s)
mike
GWJ Participation Level
3
Team Size
1
Comments
Really love the mystical/mysterious vibe you developed, and the art is fantastic! The gameplay is also fun, the movement feels good. Great work!
the art and music is cool π but I couldn't understand the controls
One of the things that caught my attention is that there is no bullet objects/particles appearing when shooting. Thought that's interesting, it's like in id software early games. And the graphics are very good, one of the best I've seen in this jam. Except for the font of some text, I couldn't read the text above where you type something and the labels in the shop. Enemies are difficult to beat, couldn't pass the second level. With tweaking the collisions and the enemy health, I think you can get an outstanding game. Good job!
Oh my goodness the art is so good. I am always in awe of folks who can create something so visually awesome by using a limited color pallet. The player being a sort of void-like figure was also neat. Movement felt good, but some visual of my bullets flying through the air would've been cool for the gamefeel. All in all a very cool in beautiful looking game, I had a fun time!
Absolutely loved the look & feel of it - aesthetically great game, and the music and sound effects were on point.
The unreadable font, as you already pointed out in your description, was the only real issue I spotted. Otherwise, the gameplay, UI and progression felt good to me! A bit on the difficult side, but good nonetheless!
Good job with the submission, especially as a solo dev!
Love the color palette, visuals, sfx and music overall. Great work, especially for a solo dev game!
Loved the art and the music. I kept getting soft locked despsite reading the warning haha. Fun game tho. The text felt unreadable. I think it should be readable atleast for the upgrades. I do think it was still understandable due to the fantastic art style. Do you plan to develop it further post jam?
Music is so good I love how the gun fire goes right along with it. It might be nice to line it up automatically so you're always firing on the beat. Nice sprites and vibe this is awesome. I also got pushed out of bounds but I saw you're already aware of that bug.
A minor different bug I noticed was continuing to shoot the same enemy as they're in their death animation repeatedly triggers the death animation until you stop shooting them.
Very cool stuff thanks for sharing!! Vibrant take on pixel art and 2D aesthetic. Well done!!
Music is a bop. Environment and sprites are super cool and stand out well. A big round dude pushed me out of bounds, but besides that super fun!
really great looking game, it ran fine but had some issues from time to time. i am assuming its due to me being on firefox.
Great art and color use. Had a couple of lag spikes, but smooth over all! Also, ππ±ππππΆπΊππππππ
Very impressed with the visuals! Unfortunately I didn't have the best setup for trying this out (just a trackpad). That said, it controlled quite smoothly! But I did find it very hard to dodge the airborne enemies, partially because it seems you can kind of "stick" to them, but also partially because I feel I need to get out of their way more: I didn't dare to "just try and kill them before they get to me" after they softlocked me out of the game the first time :'D
On the first screen, I liked the use of font because I just thought it was alien haha. When it turned out I was expected to be able to read it, I unfortunately couldn't.
But I don't want to make this too negative, I am seriously impressed with the game! Especially for a solo dev! I feel like the music and art worked together really well, and overall it felt very polished.
Really nice game, the visuals look amazing. compared to the tutorial ,the first part part was a whole other level in difficulty anyways nice subsmission.
If you have time ,heres my game:/jam/godot-wild-jam-93/rate/4585241
Visuals and colors are very nice! Not sure if this was intended, but I couldn't read any of the text, it felt like alien hieroglyphs or something.







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